Surviving Mars

Surviving Mars

30 ratings
Granary
   
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File Size
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105.818 KB
15 May, 2022 @ 4:39pm
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Granary

In 2 collections by ChoGGi
ChoGGi's Mods: Buildings
46 items
ChoGGi's Mods: Cheats
130 items
Description
Produces food from seeds (not much else to do with them).

Mod Options:
Seed Ratio: Default seed:food ratio 6:1
Hourly Delay: How many hours per food cube.
Help Vegan Hit: When near domes with ranches, vegan comfort hit is halved.


Known Issues:
Maintenance doesn't rise.
It's really a Gristmill, but I like calling it a Granary.
16 Comments
ChoGGi  [author] 21 May, 2023 @ 9:56am 
You happen to have the logs or save file from then?
alonlystalker 20 May, 2023 @ 1:12pm 
dont know why but this mod break my game, after constructing dome game just crash when trying to save. No errors or crash logs, tried multiple times after that disable this mod load previous save and after building dome all works fine.
KampfTomate007 5 Feb, 2023 @ 10:40am 
I tried it out today and was suprised that shuttles had direct access to the granaries, so i obviously immediately actived them and it turned out that all shuttles that tried to deliver seeds to them got stuck mid air a couple meters around the granaries.

This doesn't have to be a big issue, since i could just have seeds and food storage depots nearby so that drones can then move them over to the granaries, but i thought i'd let you know.
PsiFive 30 Jan, 2023 @ 2:31am 
You're a legend, ChoGGi.
ChoGGi  [author] 29 Jan, 2023 @ 11:28am 
Eh, I'll add it to the list.
PsiFive 27 Jan, 2023 @ 11:58pm 
Just looking at one of my granaries and considering some of my unemployed colonists. I can just turn off service robots in a couple of diners or something easily enough but I don't know. I think some of them need to get outside their domes more. Could there be an option to have the granary staffed with perhaps 2-3 jobs per shift?
Deus Vult 10 Jul, 2022 @ 5:48am 
PsiFive I just want to thank you for the soda I spewed out of my nose when I read the part about martian potatoes at Aldi,
Ness 20 May, 2022 @ 2:47am 
I think same, this could not be used in underground, by the way, maybe you can add a "bonus terraforming" like the wind turbine.
PsiFive 19 May, 2022 @ 11:23pm 
I love the idea. I find it's easy to overproduce food and end up having to build loads more food storage or use the ECM cheat to empty a few depots and storages and rationalise it as having exported it (genuine Martian grown low gravity potatoes - only available in Aldi!) or to convert farms to seed production before I need seeds and build storage for that instead. This might be a neater solution as I could convert those seeds back into food at a slower rate and just tweak the seed:food ratio so it balances.
acesurfer10 18 May, 2022 @ 9:05pm 
Just was a random thought, that's all.