Project Zomboid

Project Zomboid

317 ratings
No Stunlocks
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File Size
Posted
Updated
157.316 KB
17 May, 2022 @ 1:11am
20 Dec, 2024 @ 5:59am
6 Change Notes ( view )

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No Stunlocks

In 1 collection by David Hogins
PZ DH mods
62 items
Description
[B42 supported]

Make so zombies wont stunlock you when grabbed by them. You will still receive damage normally, this will just make the reaction animation play so fast that your character won't react to it. When damaged you'll notice a small stutter, but that won't interrupt your actions, like running, walking, aiming [...].

I recommend disabling Drag Down as well in the sandbox options

Workshop ID: 2809203880
Mod ID: NoStunlocks
167 Comments
ChuckTheDuck 14 May @ 11:05am 
Just lost a fucking 7 month playthrough because of this shit ass mechanic(had full plate armour) insta install now good work!
David Hogins  [author] 6 Mar @ 2:34pm 
@天安門大屠殺反右派鬥 It was before in 41.73, after that the devs themselves changed how guns stunlocks work, so it is not possible anymore unless you mess with the animation speed for a lot of normal stuff, which breaks the rest of the game.

This was the mod in case you want to test it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2832464569
76561198035473575 6 Mar @ 7:51am 
Is it possible to apply this for gunshots? Such as from NPCs in Week One?
utryjdjgfdh 18 Feb @ 5:20pm 
@melancholyoflife Airborne infection + rare loot + insane sprinters + am pro :cool_eol:
Melancholy of Life 17 Feb @ 1:36pm 
@VereVold L4D? So you use guns? And play with no infection? What a noob.
utryjdjgfdh 16 Feb @ 3:11pm 
Works great for my l4d inspired insane pop sprinters play through, everyone else that plays with this is a noob.
Agent X Top Secret 8 Feb @ 11:27am 
nice thats excatly what im looking for, i always get stunlocked to dead its not really fun, u can call it "skill issues" yeah proabally but im also new and this stunlocks really sucks
David Hogins  [author] 23 Jan @ 11:48pm 
By the way, this is what it looks like when the mod works

"LOG : Mod f:0, t:1737704412236> mod "\NoStunlocks" overrides media/animsets/player/hitreaction/handgun/bitehandgunfromright.xml"

You also get what you said which is

"ERROR: General f:0, t:1737704570360> ExceptionLogger.logException> Exception thrown
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "media/AnimSets/player/hitreaction/2handed/BiteFromLeft.xml"
Caused by:


[huge list of files goes here]

19 more..."

But these should not cause the game not to boot, since it makes an exception and ignores the files, since there is nothing to overwrite.

Even if this mod were to break something, it would only brick the animations, not the game or anything like that
David Hogins  [author] 23 Jan @ 11:39pm 
@Sethos Those should not be causing any problem, these are the names of the files to be overwritten in B41, in B42 they are called "BiteHandgunFromLeft", the game wasnt really supposed to be reading them since they are not in the B42 folder format, and it shouldnt be causing the game not to boot.

Is that the last error you get before the game does not boot?
Sethos 23 Jan @ 10:58pm 
Got these error messages before but did not cause an issue previously

Since B42.1 it seams to prevent that game starting up

LOG : General f:0, t:1737701189440> AnimNode.Parse threw an exception reading file: media/AnimSets/player/hitreaction/handgun/BiteFromLeft.xml
ERROR: General f:0, t:1737701189441> ExceptionLogger.logException> Exception thrown
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "media/AnimSets/player/hitreaction/handgun/BiteFromLeft.xml"
Caused by:
java.io.FileNotFoundException: media\AnimSets\player\hitreaction\handgun\BiteFromLeft.xml (The system cannot find the file specified) at PZXmlUtil.parseXml(PZXmlUtil.java:53).