Total War: SHOGUN 2

Total War: SHOGUN 2

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Jaki's Unique Factions NO RETAINERS
   
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Tags: mod
File Size
Posted
5.872 MB
17 May, 2022 @ 1:49pm
1 Change Note ( view )

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Jaki's Unique Factions NO RETAINERS

Description
Many players enjoyed Jaki's awesome "Unique Factions" mod but disliked the addition of the mob and retainer units since they tend to be spammed by the AI.

A modder by the name of Beans created a set of mods which removed these units from the unit table. However, one of these mods was deleted by Steam and the one that remains only removes the mob units. Since Beans is unable to reupload the mod, I decided to edit it myself and share it here.

What it does:
This mod only removes the special retainer units, making the AI and the player unable to recruit them in the campaign. The standard katana retainers from the base game will still show up automatically as a garrison during siege defenses for both player and AI.

The bow mob and the yari mob units that were added in the original mod are still recruitable by all factions.

Important: To avoid conflicts, disable the original Unique Factions mod when using this one.

All credit goes to Jaki and his mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1326689053

Unique Factions NO MOBS & NO RETAINERS version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809028277
Unique Factions NO MOBS version by Beans: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425950042
3 Comments
Pencabut Nyawa Keling 16 Jul, 2023 @ 4:44pm 
for some reason this remove the MOB too
Max Tyberius 7 Jun, 2022 @ 7:21pm 
Good job, The retainers are the people who actually populate castles and fortresses, the ones that live there permanently. so shouldn't be available for training.
Economic Terrorist 4 Jun, 2022 @ 10:36pm 
Excellent! I never saw what purpose in having the Retainers in the first place. The mobs were just trash.