Total War: WARHAMMER II

Total War: WARHAMMER II

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Looted Gyrobomber/Gyrocopter
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Tags: mod, Units
File Size
Posted
60.616 MB
18 May, 2022 @ 1:28am
1 Change Note ( view )

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Looted Gyrobomber/Gyrocopter

Description
*Please consult the Known Issues and QA sections before commenting, thanks.*

This mod adds the following units for all of the major Greenskin factions, respectively:
-Looted Gyrocopter capped at 4
-Looted Gyrocopter (Brimstone Gun) capped at 4
-Looted Gyrobomber capped at 4

They are all available through the following building chains:
-Greenskins Occupied Karaz-a-Karak (Main building)
-Greenskins Occupied Karak Eight Peaks (Main building)

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

Statwise They are identical to vanilla Gyrobomber and Gyrocopter, so They are vanilla friendly.
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Looted Gyros in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-None, for now.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"Any chance this Is Lore friendly?"
Nope.
Warhammer Fantasy Greenskins are not as "crafty" as Warhammer 40k Greenskins.
Sure, Fantasy Greenskins are capable of creating some particular siege weapons like Doom Diver Catapults and Snotling Pump Wagons and upgrading their weapons and armours with scraps but that's pretty much It.
To make a comparison: while you can see 40k Greenskins looting Leman Russ tanks and other vehicles all the time, It's hard to picture cunning, albeit primitive, Fantasy Greenskins repurposing advanced vehicles for their needs.
And while the Goblins are arguably the most cunning among them, they are still lacking the knowledge necessary to even partially comprehend how advanced warmachines work.
Plus (at least as far as I know), Fantasy Greenskins don't have the same powers of imagination that the 40k Greenskins have and thus they cannot defy logic nor bend reality to their will.
So as far as I'm concerned this Mod Is NOT Lore friendly.
-"Why are they capped?"
Mainly because:
A) The Greenskins would likely manage to get just a few of this vehicles after conquering either Karaz-a-Karak or Karak Eight Peaks.
B) Most Goblins will die in the process of learning how to even run these vehicles ... likely destroying most of said vehicles in the process.
C) Avoid the possibility of AI Greenskins Looted Gyrobomber/Gyrocopter Doomstacks.
-"Any chance to get body modifications on those Goblin pilots? With that Dwarf uniform and the goggles they look more like WOW Goblins than Warhammer ones ... "
The Pilot body Is fixed into a specific driving animation and even by remapping a Goblin torso I couldn't achieve that piece of animation, sorry about that.
In my opinion Pilots with googles are better than Pilots without them, even if said googles are weird looking.
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]
19 Comments
RagnaroK 31 Aug, 2022 @ 1:43am 
Sweet! Your mod idea here is quite unique and adds a lot of "flavour" to the game. Hope to see more. :steamhappy:
zerg93  [author] 31 Aug, 2022 @ 1:33am 
Will do!
RagnaroK 31 Aug, 2022 @ 1:26am 
Looking forward to see this masterpiece ported to WH3.
zerg93  [author] 22 Aug, 2022 @ 9:04am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Dumbledood 25 May, 2022 @ 12:32pm 
These models look great
☸𝕵𝖔☸ 24 May, 2022 @ 4:06pm 
Nice mod! Really give me the Gadgetzan engineer goblinz vide :P
sarin555 23 May, 2022 @ 10:14am 
BUT DO DA RED ONEZ GO FASTA!?
zerg93  [author] 22 May, 2022 @ 2:07am 
Eheh Thanks!
Those Looted Leman Russ were the main inspiration when I was making this one.
Glad that I managed to get the "Looted" look right!
Fröb 22 May, 2022 @ 1:47am 
Damn, thats a really nice idea!
Really reminds me of those looted leman russ tanks from 40k. :D
zerg93  [author] 21 May, 2022 @ 6:37am 
Cool idea, might give It a chance in another mod.
Not sure about what props should I/can I add to give them the Looted look without making the cannons too bloated with stuff.
Plus, since I don't make custom animations I'll probably have to reuse Goblin heads on Dwarf artillery crew bodies for the cannons'crew, so they are going to be weird looking if compared to vanilla Goblins.