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Error in static constructor of Propellant.AmmoProcessor: System.TypeInitializationException: The type initializer for 'Propellant.AmmoProcessor' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
I’m reporting this log just in case, though it seems like a harmless error for gameplay.
The current plan is to:
- Add an option to automatically calculate appropriate market value based on the patched ingredient count and value.
- Add an option to adjust the factors for individual ammo set types (AP, HP, AP-I etc.)
Rewriting the mod in C# rather than using XML Extensions would probably make the startup processing faster, but I no longer use CE and so lack the motivation to rewrite a mod I will not be using.
i spent along time figuring out why it wasnt working. it was Vanilla factions expanded settlers, that is now incompatable after 1.5. i dont use it anymore but figured id let folk know
The mod is now updated, no changes were really needed, I just verified it still works as intended.
I stopped using CE a while ago, so I missed it got updated finally.