Crusader Kings III

Crusader Kings III

182 ratings
No More Levies
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File Size
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Updated
358.145 KB
19 May, 2022 @ 6:29pm
1 Jun @ 7:23am
56 Change Notes ( view )

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No More Levies

Description
Have you ever been annoyed with the amount of late game spam that comes off of fighting huge empires off of the pure numbers of levies that they are able to throw into the meat grinder? Tired of how the stronger powers can easily absorb independent realms when, historically, they took centuries to obtain their borders?

One major factor affecting military strength is just how easy it is to have armies entirely composed out of brainless and easily reprehensible levies, making warfare less strategic and more about who has the bigger blob, rendering your men-at-arms less important. This mod alters that by allowing for the customization of levies, mercenary costs, garrison sizes, and levy replenishment, with different modifiers available for the player and the AI.
-Allow one week to progress in-game for the other modifiers to be applied correctly
-This does not affect starting/event troop numbers, as those aren't generated by baronies.

GAMERULE GADGET COMPATIBLE (not required): -- highly encouraged to sort out the rules --
1. Launch the game with Gamerule Gadget.
2. Play normally.
3. Change your gamerule and save your game/quit your ironman.
4. Load the new save/ironman.
5. Wait an in-game week to apply the changes.

Chinese TL by 牛奶大魔王: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213

Levies/Vassal+Tribute Contribution Rules
Rules
Zero
25%
50%
75%
100%
125%
150%
175%
200%
Effects
No levies
75% less
50% less
25% less
Normal Amount
25% more
50% more
75% more
Twice as many

Mercenary Costs, MAA Recruitment, and MAA Maintenance Rules
Rules
Cheap
25%
50%
75%
100%
125%
150%
175%
200%
No Mercs /
No Recruiting /
Bankrupting
Percentage
Nearly Free
75% less
50% less
25% less
Normal Amount
25% more
50% more
75% more
Twice as expensive
100x as expensive

Garrison and Levy Reinforcement Rules
Rules
25%
50%
75%
100%
125%
150%
175%
200%
Effects
75% slower
50% slower
25% slower
Normal Amount
25% faster
50% faster
75% faster
Twice as many/twice as fast

MAA Cap (Amount of Regiments), MAA Limit (Stacks in a Regiment), Title MAA Cap/Limit, and Knights Rules*
Effects
-99*
-2*
-1*
Regular*
+1*
+2*
+3*
+4
+5*
+6
+7
+8
+9
+10*
+25*
+50*
+99*
-Knight rules are those with the * asterisk.
-AI rulers in the initial wars who are beyond their limits will only remove their MAA when their wars are over; expect to see a lot of debts in England, Anatolia, and southern India

Accolade Limits
Effects
-5
-4
-3
-2
-1
Regular
+1
+2
+3
+4
+5
-Accolades (T&T DLC required) only show up in the UI if your limit is greater than 0[ck3.paradoxwikis.com]
-The limit of Accolades is still 5, even if you have gained more due to innovations, due to the size of the window.

Since your personal men-at-arms are unbalanced by all of your vassals, and so I would recommend some AI factional balancing mods like Loyal to a Fault or More Interactive Vassals so that you don't always stand alone against all of your vassal's MAA.

Thanks for the idea /vst/ thread #1055327 and Anon #1058723
Thanks to the Crusader Kings 3 #ck3-modding help and CK3 Mod Co-op #general-support channels for their assistance

Want to use your own numbers for modifiers?

Go into your steamapps/workshop/content/1158310 and look for 2810220558, go into common/modifiers, and change numbers in the nu_modifiers.txt file; I've tried to keep modifiers fairly descriptive to matching up with the rule. But take in mind that some modifiers are additive (0.25 means 1+0.25 = 1.25) and some are multiplicative (0.25 means 1x0.25 = 0.25).

--An alternative version exists with a hardcoded, but with greatly reduced levels of levies called Less levies. As of 1.9, it is rather redundant with all of my additional rules, but maintained for preference.--

I've also added a placeholder rule that does nothing, but just makes sure all of the rules are adjacent to each other: I'll remove this if the number of game rules balance out.
Popular Discussions View All (2)
2
2
13 Mar, 2024 @ 3:46pm
I fixed ai not building MAA and stagnating
vanshprateekgodara
0
5 Jun, 2022 @ 12:46pm
Mongols, Almohads, and Varangians
S A I N T P E P S I
121 Comments
夏末余韵 6 Jun @ 3:22am 
Thx to you, it's necessary mod for me to play. And would you consider modify the nomad levy nomadic riders ?
S A I N T P E P S I  [author] 5 Jun @ 5:42pm 
Added a link for that!
牛奶大魔王 3 Jun @ 8:47pm 
Greeting! what a great mod, I want more Chinese player used it so i have translation it in CK3 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
isma 1 Jun @ 12:31am 
Please update your MAA vassal contracts mod. The game is so much better with these changes!
Pedro 20 May @ 6:04pm 
By disabling levies contribution to liedge, you also disable barony's contribution, which makes no sense. These should always contribute to their master.

Anyway, congrats on your mod! It gives the player the possibility to play a more real game.
Sol 16 May @ 11:36pm 
What I like about this, is your mod addresses a major fault in the game, stack overflows. We've all seen in game or on YouTube some 300 trillion person levy or some stupid stuff.
zakdbn 16 May @ 8:43am 
The greatest ck mod of all time. Thank you. It seems to force the ai to fill out their maa more, as opposed to relying on dog s*** levies to keep their army sizes respectable. Also, the lack of unrealistic 100k+ late-game armies is nice too.
hamletsdead 15 May @ 1:14pm 
Any idea how this interacts with the levy rules from Dark Ages, which also provides game rules for levy size and costs? Is it just lower mod overwrites, even with conflicting game rules?
Dramat 24 Apr @ 4:26am 
hey, can youy play make that so that maa is to expansive to create/mainatain while siege weopans are at normal price
VenecoHead 21 Apr @ 3:45pm 
@S A I N T P E P S I You fixed it! Now I can finally play theocratic religions without having to create a new one with lay clergy. <3

Thank you. :crusader_helmet: