WARNO
197 ratings
Cinnamon mod
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File Size
Posted
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3.717 MB
20 May, 2022 @ 11:26pm
27 Mar, 2024 @ 10:43am
55 Change Notes ( view )

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Cinnamon mod

Description
As of 23.5.2024 this mod is no longer functional. Full release of Warno introduced some radical changes to the files this mod modifies and updating it will require a substantial rework. I do not know when or indeed if I will get around to it.

This mod aims to make the game a bit slower, more methodical and intuitive. It's goal is not to be a complete overhaul, but rather a series of relatively small tweaks that result in a less hectic and more engaging experience. I want to keep the game's balance in Eugen's hands as much as possible, especially during the Early access period.

All changes:
- vehicles have their speed reduced to more realistic values
- infantry movement speed reduced by 40%
- increased penalties for movement through forests for vehicles
- removed penalty for movement through forest for infantry
- adjusted fuel economy in accordance to speed changes
- road speed is now displayed correctly on the unit cards

- reduced the amount of trees necessary to block line of sight (you can no longer see through forests)

- slightly increased stealth bonus provided by forests
- greatly increased stealth bonus provided by buildings and ruins

- doubled supply capacity of supply vehicles
- added the ability for supply helicopters to refill all ground based supply vehicles
- added the ability to sell supply vehicles (implemented in the base game)

- added a few more score options for the conquest game mode (6000,8000,10000,20000,30000,40000,50000,60000)

- added coaxial machine guns for soviet tanks and bmp3 (thanks to ruojility)

- removed the unrealistic range/distance scaling from the game (1m IRL is no longer approx. 4m in-game) This is purely a visual change, it doesn't change gameplay in any way!

- rebalanced infantry vs tank engagements in favor of infantry by increasing aiming time of vehicle based machine guns, reducing reload time of unguided shoulder fired anti-tank weapons as well as slightly reducing their aiming time.

- increased rates of fire of BM-21, LARS and BM-27 to be more in line with reality

A few clarifications:
I've set units' road speed to their maximum speed found online. Off-road speeds are defined as 66% of road speed for tracked vehicles and 50% for wheeled vehicles.
In vanilla, 1 real world meter is about 4 in-game meters, I've removed this scaling. All unit ranges are still the same, even though they now appear minuscule, it is only because the vanilla game doesn't have realistic distances.
Popular Discussions View All (1)
0
12 Sep, 2022 @ 12:12am
Multiplayer has a desync issue
CaptainSentry
275 Comments
SludgeHB 27 Nov, 2024 @ 10:45am 
Realistic Tactical Battles mod is gone too
OzDeaDMeaT 10 Nov, 2024 @ 1:35am 
This mod has been abandoned by the Author. Best to either find another mod that does what u want or make your own.
๖คፈɬเς Ꮄน∂Ꮛ 24 Oct, 2024 @ 1:30pm 
Update?
Calcium 22 Oct, 2024 @ 10:58am 
update?
610731050 12 Jul, 2024 @ 8:40am 
The tool of mod to zoom and customize unit names (weapons) seems to have been restored
danOwar 22 Jun, 2024 @ 3:51am 
AG Bruderkrieg is possible, but the newer ones sadly not.
610731050 19 Jun, 2024 @ 7:52pm 
Then I can't play AG, right?
danOwar 18 Jun, 2024 @ 5:39am 
Allow me to quote space, another good modder and it works with this mod also:

THERE IS STILL A WAY TO PLAY THE MOD : If you right click on WARNO in Steam, then go to Betas, you can opt into the compat_save_older_than_122779. This will bring your game back to the previous version, and you can play older mods. THIS WILL RE-DOWNLOAD THE GAME. Also, keep in mind that unfortunately the new content brought with 1.0 can't be brought into the mod without breaking it.
610731050 6 Jun, 2024 @ 1:51am 
Who can join forces to remake a mod similar to this one? The current initial idea is: just restore the real speed, adjust the vehicle's field of view (TVD's vehicle field of view is improved), no longer be able to penetrate forests, cancel field repairs. Double the HE of shells and bombs. Later ideas: add some unique divisions in AG: such as USA 1 amror or Gurkha airborne regiment.
capitaine calamar 6 Jun, 2024 @ 12:09am 
oh no, i can't play witouth this great mod :'(