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For example, when theres a weapon that has a "costList" field, and each node below it is <ResourceName>x</ResourceName>, where X is the count of resources, then its easy to just add one using the node and value fields this mod has
But if im trying to add an ingredient to a recipedef, to the <ingredient> node, each ingredient is layed out as such:
<li>
___<filter>
________<thingDefs>
__________________<li>ComponentSpacer</li>
________</thingDefs>
___</filter>
___<count>6</count>
</li>
How do i test a patch that adds the li node AND its child nodes to the ingredients node?
<li></color>
<def></color>Spine</color><<i></i>/def></color>
<coverage></color>0.05</color><<i></i>/coverage></color>
<depth></color>Inside</color><<i></i>/depth></color>
<<i></i>/li></color>