XCOM 2
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Girls' Frontline Resistance Faction: ARC
   
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20.766 MB
21 May, 2022 @ 8:23am
27 Nov, 2022 @ 4:27pm
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Girls' Frontline Resistance Faction: ARC

Description
Welcome Back, Shikk-wait, wrong Commander. Meet a hodge podge of resistance groups that revolve around peculiar war machines. And the not so peculiar ones if you have other mods installed.

Summary
ARC is a limited faction ala my Allies Unknown faction: they don't provide help with a chosen but otherwise have resistance orders, spawn most other covert actions, etc.

ARC's resistance orders are geared for being more on the more unusual/specific end, along with replacing the default method for gaining access to Support Strikes from that mod. To compensate for these being more limited or otherwise specific in function, you get one card slot from the start with them.

The method of advancement is also non-typical: they used a dummied out but still functional system of influence score: as you do covert actions and missions for them, you will eventually hit the higher ranks of influence instead of needing to do special covert actions that bump them up to their next rank.

Non T-Doll recruits can pull from either supported robotic soldier mods (by default, the EWR, HK, and Geth mods, but any other robotic soldier mods that act like standard humans can be supported through config entries) or be standard humans, and come equipped with a custom class. The chances for this can be modified in the mod's XComGameCore.ini file, if you wish to increase the chances for robotic units, let recruits be other classes, etc.

T-Dolls
T-Dolls are ARC's contribution to the resistance movement: robotic soldiers that can easily integrate with human soldiers while generally outpacing them in general abilities. They can come with both a random series of perks and specified ones depending on the model.

Getting them from ARC (aside from your first time bonus for making contact with them) will require working on joint operations with ARC. These will restrict your squad to 4 or potentially less, but are also made easier with the presence of friendly ARC operatives on site alongside the soldier you will get for XCOM once you successfully complete the mission. (For obvious reasons, that soldier needs to stay alive if you want them afterwards)

For budding mod makers, the pack for Squad 404 (link here) provides a demonstration of how to build a T-Doll usable for this mod's system through .ini and basic ability creation. (Well, the abilities themselves aren't basic but the framework for them is).

You can also set a preferred class setting for a specific T-Doll if you want them to spawn as a particular class.

Known Issues
Support Strikes has plans to overhaul how it works so I'll need to revise those resistance orders at some point.

Reward units that have Gremlins or other cosmetic units as weapons won't spawn with them properly: I don't know why, abilities still work ok, it'll fix itself once you get them into XCOM proper.

Thanks & Credits
RustyDios for making the Resistance Order images
Mitzruti for the perk pack used to help build out the custom class
E3245 for the Support Strikes mod and answering some questions on how to work with it
ph0ne for porting those cosmetics to XCOM 2 that gave me brain worms until I finished this mod
and of course MICA team for making a gacha game that makes you sound a bit crazy when you try to explain it to someone not in the weab ecosystem.
95 Comments
daztora 12 Jun @ 11:03am 
Awesome mod but I can't use the Support Strikes, they crash the game quite regularly
Sickly Chain Bartlesby 9 Mar @ 4:57pm 
I've had the same issues as @DioBrando after my first 5 T-dolls I'm now only getting Tech commandos despite having both some of 404 and AR team still not being recruited what determines when a T-doll is recruited
Stalker3133 16 Feb @ 12:00pm 
hello! I've tried to add some of this mods resistance cards via console command, but doesn't seem to work unlike any of the other ones. What would the command for the partisan hackers be? please and thank you!
Vivi 11 Feb @ 6:56am 
If you are playing LWOTC and got your squad stuck infiltrating, use console command LWForceSquadPostMissionCleanup squadname to bring them back. It worked for me.
Stukov81-T.TV 14 Jan @ 8:13am 
it won't do anything retroactively, but should work for future t-dolls
Dio Brando 14 Jan @ 5:18am 
@Stukov81-T.TV on side note I want to ask about Girls Frontline: T-Dolls of the Rising Tide submod. Is it safe to install it in the middle of playthrough when I already have several T-dolls or it intended to work only in the fresh campaing?
Dio Brando 14 Jan @ 3:23am 
nevemind. It seems everything is working, it just two previous joints arc ops gave me human operatives, but the thid one finally gavme new T-doll
Dio Brando 14 Jan @ 2:47am 
For some reason when I do arc joint ops I am given not T-doll but human operative even though I have squad 404, kiseki girls, eqilibrium girls and more T-dolls. Also I use covert infiltration mod
Stukov81-T.TV 11 Jan @ 9:58am 
i can only say the missions to find them always appeared after the first supply drop happened to me. i was using them in a 900 mod modlist without issues. I have them been using together with Allies únknown and rising tides too. every campaign finding them in the 2nd month.

Supply Drop = End of Month ... sounds to me you are describing the loot crate missions
Dio Brando 11 Jan @ 5:08am 
@Stukov81-T.TV Hmm strange. For some reason faction didnt appeared even though I had supply drop, Although it was way to epic for supply drop because it was fight between xcom, advent, lost and other raider faction. Maybe because of that arc faction didnt appeared. Then again in that playtrhough I've noticed that for some reason chain operations have dissepared as well. Then I turned off Arc faction and if I remember correctly More site rips mod (both the original and bridge) and then started another playthrough and everything chain missions started to appear. Is there by any chance console command for arc fation to appear?