Conquest of Elysium 5

Conquest of Elysium 5

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Umari Tribe (A Winter-Based Class)
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2.815 MB
24 May, 2022 @ 1:16am
13 Nov, 2023 @ 10:48pm
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Umari Tribe (A Winter-Based Class)

Description
Mod Overview
This mod adds the Umari Tribe class. As many know, the winter months on Elysium are slow and painful. This class addresses such an issue by becoming faster and more powerful when in the cold. Use cold magic, tundra creatures, and ancient deities to spread freezing winters to the corners of the continent. Make them fear the snow!

Known Issues
Currently, the only issue I am aware of is that the client will sometimes crash when starting a new game (specifically on the Swapping world creation step). This is sporadic and can be bypassed through a few more attempts at creating a game. I've done extensive troubleshooting on the topic but can't find documentation on what the Swapping step does, so I've reached out to illWinter about it. I will post updates as they come.

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!Massive Update Notes!
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New Units
- Reindeer
- Umari Fishersman
- Giant Snowy Owl
- Keelut Behemoth
- Stallo Chieftain
- Juksakka (new Lesser God)
- Soothsayer of Illumination (new Archaic Soothsayer mastery)
- Ice Cube

New Abilities
- Mystic Call ritual (for Soothsayer)
- Establish Umari Village (for Predator)
- Reworked Olgiru Zealot magic abilities

Balance Changes
- Ritual tweaks
Offer Sacrifices cost: 15 -> 10 sacrifices
Predator Ritual of Mastery cost: 40 -> 50 sacrifices
Summon Uncontrollable Mass cost: 90 -> 80 sacrifices
Chill the Land: Reduced apcost from 2 to 0
Call Upon Those Who Have Passed: Added possible outcome of summoning 2 Unified Beings
Summon Ice Cube renamed to Animate the Ice with added possible outcome of summoning 1 Ice Golem
Lure Carnivorous Giants: Removed possible outcome of summoning 3 Stallos
- Recruitment cost tweaks
Umari Frontiersman: 40 -> 45 gold
Olgiru Zealot: Added gold die variance of 5
Dawnrunner: Reduced gold die variance from 10 -> 5
- Minor stat buffs to Umari Chosen Defender, Tearjaw, Umari Frontiersman, and Vengeful Forebear
- Buffs to Lesser and Greater Gods, including the addition of snow move ability
- Ice Cubes are no longer slow and are now battlefast
- Reduced number of starting Umari Chosen Defenders from 10 -> 8

Misc Changes
- Reworked Olgiru Zealot magic abilities
- Changed Dawnrunner scout to stealth and non-combatant
- Added sprite animations for most of the units who were missing them
- Added library and temple bonus descriptions
- Added some more AI support

Bug Fixes
- Changed Boreal Watch Tower's bow attack from melee to ranged
- Changed terrain nbr of custom tiles in attempt to address world gen crash issue
Popular Discussions View All (2)
11
18 Mar, 2023 @ 6:24pm
Bugs
SnorkelwackJr
0
5 Sep, 2022 @ 2:39am
Suggestions
SnorkelwackJr
27 Comments
SnorkelwackJr  [author] 16 Nov, 2024 @ 7:55pm 
Hey Hebrux, yeah I know what's causing it I just haven't gotten around to fixing it lol

Been a bit busy with a few other projects but I will make a fix soon. It essentially comes down to the Archmage of Old mastery path having 4 levels of mastery instead of the typical 3. The documentation claims that going past 3 is supported but I've noticed it can introduce this issue during generation. Strange, I know.
Hebrux 1 Oct, 2024 @ 3:43pm 
@"Currently, the only issue I am aware of is that the client will sometimes crash when starting a new game (specifically on the Swapping world creation step). This is sporadic and can be bypassed through a few more attempts at creating a game. I've done extensive troubleshooting on the topic but can't find documentation on what the Swapping step does, so I've reached out to illWinter about it. I will post updates as they come."

Did you ever figure this out?
SnorkelwackJr  [author] 11 Mar, 2023 @ 2:24am 
Hey Brandy Apple! I'll look into that to see if it makes the game creation less buggy. Thanks for the tip :)
Brandy Apple 10 Mar, 2023 @ 6:52pm 
One common cause of 'Swapping' crashes, for some reason, is creating too many rituals for a new ritpow. You may need to split the rituals among separate caster lines.
SnorkelwackJr  [author] 9 Sep, 2022 @ 5:56pm 
Hey junkmail4mjd! I hadn't noticed that. It shouldn't lose income when snowy, so I'll add that as a bug and fix it when I have some time. Thanks!
junkmail4mjd 7 Sep, 2022 @ 9:45pm 
um is the fortified tent village suppost to have less income when covered in snow?
{eLbOzO} WINisaacWIN 6 Sep, 2022 @ 3:39pm 
haha funny alpha predator go brrrrr
Feraa 12 Jun, 2022 @ 3:50am 
Alright then. I found the conflict already. It seems to not like the Bystander mod, by Pencil.
Feraa 12 Jun, 2022 @ 3:45am 
I'll be honest, I've not tried it alone. I know I don't have CO active, though. I figured they'd conflict already lol I can do some testing.
SnorkelwackJr  [author] 11 Jun, 2022 @ 11:33pm 
Hey Feraa! It's sometimes crashes when other mods are enabled. I've noticed it tends to conflict with the Complete Overhaul, but I haven't discovered why yet. Does it crash when it's the only mod?