Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On the name of balance: there are countless other factions on the workshop without standard issue armor. I have a few others myself, and I make the faction equipment match what the faction should reasonably be able to be equipped with in those. In fact, vanilla Arma 3 and every official cDLC also features plenty of units who don't wear armor, and in very popular settings, such as WW2, Cold War, and once again, 2035-ish.
Their weapons were chosen to ise 5.8 mm to chow China/CSAT's role in the 2035 export market with attention shifting away from Russia. (Also, their weapon is AK-12 based so there goes your point about lower tech than modern times with the AK-74.)
Plate carriers etc
"2035" they are lower tech than modern DPRK.
They're only good at stopping shrapnel and since these dudes only have the chest rigs they have literally zero upsides