Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790444587
has been recently upodated with a few new units, and I thought this might interest you.
Good day, and congratulations for all your work!
My mod is meant to be only for lore-friendly and lore-adjacent mods, as I state above, while their mod covers everything. I don't know how laevatain balances units - I tend to follow the way DF adapted TT rules to Total War, but I always have a look at tabletop army books and magazines where possible. For factions that don't have that or are new, I usually try to figure out army composition/unit roles and combine with treasury cost to settle on caps cost.
You can use both submods together to cover all the mods you might want, but where they overlap, the mod put above in the load order will take precedent.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811570843
it seems to be virtually the same as they seem to have the same list of compatible mods