Total War: WARHAMMER III

Total War: WARHAMMER III

Tabletop Caps Compatibility Patch (Various)
377 Comments
Troubleshooter 7 Jul @ 11:23am 
Hey folks. Has anyone been able to make SCM Marienburg work with the tabletop caps mod? Even with this comp patch installed i get a crash the moment i click on a army or character after game start.
sephiroxical19981202 3 Jul @ 7:34pm 
@Captain Freakout Thank you for the update.
Captain Freakout  [author] 2 Jul @ 5:30pm 
OK, I think I found the cause, I tested it and it should be working, please let me know!
Captain Freakout  [author] 2 Jul @ 5:07pm 
I've reverted to pre-SCM's Maw update while I figure out what's going on. Please let me know if you keep having problems!
Doge Reincarnated 2 Jul @ 1:08am 
Seems like Skaven Clans lost it's caps too.
mikeybaka 1 Jul @ 6:47pm 
Yeah I lost my caps for the Squig mod n Tigermen mod too D:
sephiroxical19981202 30 Jun @ 11:39am 
I've tried only activating the lost and found mods, Caps reborn and this compatibility mod and still no points for the new units. I've also tried unsubbing and resubbing but nothing changes. No idea why.
Captain Freakout  [author] 30 Jun @ 8:18am 
@sephiroxical19981202 I've checked and the units have the same keys, nothing has changed. Do you have any other TTC compatibility patch that includes Lost & Found? That might be the source of the conflict.
Captain Freakout  [author] 30 Jun @ 7:05am 
Thanks for the report, will check it out.
sephiroxical19981202 29 Jun @ 10:59am 
standalone units from the lost and found Dwarf series lost their previously allocated points after the update.
Captain Freakout  [author] 18 Jun @ 4:41pm 
Looks great, will take a look!
I am sure you saw the new mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3502513595 .

Would you be adding this to the the compatibility patch?
Captain Freakout  [author] 7 Jun @ 5:00pm 
@Autumnchain BMF does its own TTC compatibility :)
Autumnchain 7 Jun @ 4:30pm 
Does this mod work with Beasts Most Foul?
Mass_Echo 5 May @ 3:15pm 
Would love to see TW: Millennium Modern Warfare on here
Captain Freakout  [author] 29 Apr @ 6:18pm 
@Winter Cataph does his own TTC support, those mods already include it :)
Winter-06 [1st CR] 29 Apr @ 5:58pm 
Any chance you will tackle Cataph's mods such as Kraka Drak and the Southern Realms? I would love to use those mods in conjunction with yours!
Captain Freakout  [author] 4 Apr @ 2:35pm 
Hey there, thank you! Those mods are mostly not lore-friendly, so I won't add them. You can ask another submodder, though. :)
DawianTool 4 Apr @ 12:24pm 
@Captain Freakout Hi! Thx for work! Is it possible too add Trajann's Khorne Mods Compilation and Trajann's Other Gods Compilation?

Trajann's Khorne Mods Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909192970

Trajann's Other Gods Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3033558256
Captain Freakout  [author] 4 Mar @ 6:11pm 
@Illegal FQ normally, the TTC system only classifies vanilla units. It does not include mod units. This submod integrates mod units into the TTC system. That's it!
Illegal FQ 4 Mar @ 12:53pm 
I'm a little confused as to what this mod does
Captain Freakout  [author] 23 Jan @ 2:48pm 
@Tesrali hey there, would it be possible for you to send me your mod list and the save file?
Captain Freakout  [author] 20 Jan @ 7:41am 
@Tesrali thank you, I believe that's probably a main TTC issue, so please report over there. I'll take a look at Marienburg on my end in any case.
Tesrali 18 Jan @ 5:34pm 
Bug Report and some compliments:
1) Thank you for this wonderful mod dude.
2) Turn 105 I'm Caledor and Marienburg's turn (on endturn) causes crash. Taking out both base TTC and your compat causes me to get through endturn. The script log gives some warnings about downgrading units and the last message is:

" [out] <333.9s> [TTC]: Checked AI Character: 11103"
Captain Freakout  [author] 30 Dec, 2024 @ 2:35pm 
I'll take a look, can't promise anything since it might not be doable without impacting vanilla though.
Uroboros 30 Dec, 2024 @ 9:37am 
My dude any plan to add to the list Grackul's mod that turns Skarr Bloodwrath into a proper LL with his own faction? He should get cap bonuses on Skullreapers given his lore
Papashoulz 27 Dec, 2024 @ 12:07pm 
yes we see the new required item, thank you.
Captain Freakout  [author] 27 Dec, 2024 @ 11:20am 
Can't you guys see the new required item? I changed it a few days ago.
Captain Freakout  [author] 27 Dec, 2024 @ 11:20am 
@Dante yeah, already done :)
Dante 26 Dec, 2024 @ 12:27am 
@Мифолог This compatibility patch will still work. If you use propjoe's mod manager, you will be nagged that "Tabletop Caps: Thrones of Decay" is not enabled because the mod manager sees that this mod page is saying that it needs it instead of Reborn.

@Captain Freakout if you can update the "Required Items" section for this page to point to the Reborn mod, that would be great.
Mythologist 26 Dec, 2024 @ 12:23am 
Will this submod be updated, since the main mod Tabletop Caps: Thrones of Decay is outdated and support has moved to another author and mod Groove Wizard - Tabletop Caps: Reborn
or this submod work fine if i use Reborn version? Asking for Radious mod to work properly
sigmars_disciple 22 Dec, 2024 @ 1:30pm 
Ah, this already works with "Reborn". Nice, great work! <3
Leondegrance 21 Dec, 2024 @ 10:28pm 
Glad to see you are already onto the reborn mod. Thanks Alex and Captain Freakout!
Alex_Roslyn 21 Dec, 2024 @ 9:34am 
Thank you @Captain Freakout, that is really good to know! I see now that the new mod is in the Requiret Items section. Have a nice day!
Captain Freakout  [author] 21 Dec, 2024 @ 6:41am 
@Alex_Roslyn thank you! Fortunately DF let us know in his channel some time ago. The mod is technically still the same, so you shouldn't have any problems with any compatibility submod including mine.
Alex_Roslyn 21 Dec, 2024 @ 3:19am 
Hello! It may be useful to know that there is a reborn version of the original mod, whose author has retired from modding.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386989556

Good day!
Captain Freakout  [author] 2 Dec, 2024 @ 8:37am 
Thanks for the report!
Reel0de 1 Dec, 2024 @ 5:46pm 
The added infernal guard units from Decomposed's pack's aren't affected by Drazoath's special rule that's suppose to make them common, they are still seen as rare.
Captain Freakout  [author] 18 Nov, 2024 @ 8:52am 
Thanks Dante!
Dante 17 Nov, 2024 @ 11:40am 
@Captain Freakout he posted the same thing on mine so no worries.
Captain Freakout  [author] 17 Nov, 2024 @ 7:30am 
Did it stop working?
marc.on.pluto514 17 Nov, 2024 @ 7:26am 
update
bad 8 Nov, 2024 @ 11:55am 
gruesome.deadpan822 7 Nov, 2024 @ 8:37pm 
this mod is pretty good at stooping doom stacks which will actively hinder nurgle factions, and I hate nurgle with the same amount of hatred pancreasnowork feels for khonre

10/10 would recommend
Captain Freakout  [author] 23 Oct, 2024 @ 11:16am 
No problem :) I'm not really playing WH3 these days (will come back someday for sure) but I'm still keeping an eye on new mods and stuff.
dodge33cymru 22 Oct, 2024 @ 3:33pm 
Just a comment to say thank you so much for keeping this going, very much appreciated and essential to my selection of mods - cheers
HEHEHEHOHOHAAAAAAAAAAAAAAAAAAA 28 Sep, 2024 @ 2:40am 
There's some huge change at "Whc's Cathay unit pack",would you like to check if need an update?
Captain Freakout  [author] 25 Aug, 2024 @ 8:22am 
@Dante I don't know, to be honest. I think load order is enough, though, just make sure your mod loads last.
Dante 23 Aug, 2024 @ 8:52pm 
@Captain Freakout do you happen to know if there is a way to override a mod's existing TTC caps? Is there a Lua function for this or do I have to ensure my mod is loaded last?
[Project KT-Mod] Grimgor Thraka 18 Aug, 2024 @ 11:29am 
@ Dante Thank you. Appreciate it. :lunar2019smilingpig: