Avorion

Avorion

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Warehouse Sellable
   
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Mods: Mod
File Size
Posted
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20.399 KB
27 May, 2022 @ 3:23am
13 Aug, 2022 @ 4:38am
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Warehouse Sellable

Description
An attempt at a warehouse mod that can sell items.
If you don't need to sell items from your warehouse, I highly recommend using the Warehouse mod by Social
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2518190493
As it will not cause issues with the local trade and is less likely to cause issues in general.

This is a very alpha very janky mod.
It simply lists every item from the goodsindex.lua as both an input and an output for a factory.
(The list is hard coded so if you use any mod that adds new goods, hemp as an example, the station will not accept any of them and you will need to modify this mod)
So far, it's only been tested in single player, but I don't see why it won't work on a server and I will be testing it on my server soon.

This does cause a few issues:
1. the Trade screen is broken.
- You cannot send/take items from other stations from your warehouse, you must do it from the other stations interface.
- The profit & loss counters don't work
2. it will cause the local area to see both supply and demand for all items.
3. I suspect this station causes lag with the trade module looking up prices as supply and demand is created for all 130+ goods in the game.
4. Empty NPC ships will sometimes dock and leave without buying anything, I have no idea if that happens normally but I assume the NPC docks wanting an item listed but has zero stock.


What does work:
NPC traders will both buy and sell to the station, I would recommend turning off buying from NPC's as the station will buy anything (The station can buy and resell goods at a profit funnily enough).
The price slider from the Trade screen and the options to buy/sell & actively buy/sell.

Other player stations in the sector can send and retrieve items from the station using it as a distribution center.

Why have I created this?
I wanted to have a hub station that can accept any of the items connected daughter stations produce and be able to sell off the excess.
I am using increase threat, bigger stations, and SDK's docked station protection mod to allow a massive hub station with lots of shields to protect smaller docked/daughter stations.
I didn't have any luck getting modes that allow docks stations to trade with NPC's to work
11 Comments
我是萌萌哒 17 Dec, 2023 @ 11:39am 
Can you repair the manufacturing costs and transport aircraft
我是萌萌哒 17 Dec, 2023 @ 11:38am 
2.41! please
Askesis 12 Nov, 2022 @ 4:32am 
Oh I forgot to mention, the cost of founding the station for me is MINUS 44,617,439,000 XD The upgrades are all negative too, not that they are needed.
Askesis 10 Nov, 2022 @ 3:55am 
Huh, cause I've got 277k cargo space.
BattlestormTitan  [author] 10 Nov, 2022 @ 3:43am 
i would say size of the cargo as there isnt any config on the warehouse it's self to limit storage amount
Askesis 10 Nov, 2022 @ 3:28am 
How do I increase how much the warehouse holds? At the moment it's only holding about 300 of any one item.
BattlestormTitan  [author] 13 Aug, 2022 @ 4:43am 
I've updated the max version to 2.* which should make it compatible with 2.2.
The other bugs are due to the station listing 130+ items so it's unlikely that the issues can be fixed, i was more surprised that it worked in the first place.
I've not looked to see what new items are in the game so the warehouse will only accept old 2.0 manufactured goods, let me know if there are new manufactured tings and i'll try and update from teh goodsindex.lua again
Kira 13 Aug, 2022 @ 2:30am 
also any plans to iron out the glitches? this mod is phenomenal
Kira 13 Aug, 2022 @ 2:00am 
can you update this to 2.2?
BattlestormTitan  [author] 4 Jun, 2022 @ 12:38am 
hmm, hadnt thought about it as a personal pirate base... :D