Stellaris

Stellaris

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MassiveCraters - Calamitous Birth 3.4.3
   
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27 May, 2022 @ 12:19pm
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MassiveCraters - Calamitous Birth 3.4.3

Description
MassiveCraters - Calamitous Birth

Rebalances the Calamitous Birth origin available to Lithoids.
When colonizing with the Meteorite Colony ships the colonies gain the same Massive Crater planetary feature as the capital gains without mods. It adds mining districts but remove agricultural ones.


Regarding midgame changes to your modlist:
Planets already colonized with the Meteorite Colony ships will not gain the Massive Crater planetary feature if you activate this mod afterwards.
Planets colonized with the Meteorite Colony ships while this mod is active will not lose the Massive Crater planetary feature if you deactivate this mod afterwards.



This mod is not compatible with others that makes changes to ..\Stellaris\events\origin_events_3.txt as the last one loaded will overwrite the changes from the first mod(s).
2 Comments
iru  [author] 1 Jun, 2022 @ 2:24am 
I haven't tried it myself, but the code trigger should stop that with the "NOT = { has_modifier = lithoid_crater".
Shout if you still has the problem, if you do I can add
NOT = { has_deposit = d_lithoid_crater } to the trigger and see if that stops your bug.

#Lithoid origin
planet_event = {
id = origin.3010
hide_window = yes

is_triggered_only = yes

trigger = {
exists = FROM
FROM = { is_ship_size = lithoid_colonizer}
NOT = { has_modifier = lithoid_crater }
}

immediate = {
add_deposit = d_lithoid_crater
add_deposit = d_buried_lithoids
add_deposit = d_buried_lithoids
add_modifier = { modifier = lithoid_crater }
}
}
travellersside 28 May, 2022 @ 4:41am 
Having done something like this when the lithoids came out, I have to ask, have you tested what happens when you colonise a world, remove the colonists and abandon it all, then recolonise. Do you still get multiple craters, and a stacking penalty to habitability?