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Gulp
   
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56.394 MB
28 May, 2022 @ 3:47pm
23 Nov, 2024 @ 6:19pm
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Gulp

Description
Gulp is a armored tank with strong attacks that uses super armor to force his way through the opponent's offense.

Mechanic - Armored Scales :
Nearly all of Gulp's attacks have a window of super armor on them, whenever Gulp's outline becomes grey. This armor is unique in that it only lasts for a limited amount of hits, with the opponent being able to break through if they are fast enough. Specifically, there are two hits of armor from 0% to 75%, one hit of armor from 76% to 150%, and no hits beyond that. Due to that, the armor will eventually lose its function, leaving Gulp very vulnerable at higher percents. He is also always vulnerable to grabs and quick multihits, as they can break through the armor. As armored scales replaces just about all instances of invulnerability (except for respawning and first ledge grab), Gulp is ALWAYS vulnerable to grabs. It also causes him to lose most protection above 150%, leaving him much more vulnerable than other characters.

Mechanic - Earthquake :
Earthquake is a fullscreen unblockable created when using Down Strong and after being knocked down. While it does no damage, it bounces the opponent upwards, interrupting their actions. It can be used to disrupt opponents attempting to zone, or to break their pressure after they knock Gulp down.

NSpecial - Energy Shots :
A high damage projectile with controllable angles. Up to five can be shot in a row, but it then needs a few seconds to recharge.

DSpecial - Item Eat :
Gives access to Gulp's many items, all of which have specific uses. After using the move, the attack button must be pressed to choose the item stocked. The input can take a bit to get used too, but isn't hard to do quickly once learned. Also, keep in mind that the input changes based on Gulp's direction. The item can then be spawned with Item Spit.

Item - Bomb :
A bomb that controls space on screen. If opponents keep track of the timer however, they can safely approach without fear of it exploding on them.

Item - Barrel :
High damage horizontal projectile. It can be difficult to line up vertically however, as opponents can jump over it or Gulp can be falling too fast to line it up correctly.

Item - Rocket :
A homing missile that can be difficult to avoid, especially offstage. It can, however, be destroyed by many aerials. It also may be manipulated to hit Gulp, which is particularly an issue due to his large size.

FSpecial - Item Spit :
A quick spit that spawns the current item, but useless without one stocked. After use the item is set back to none.

USpecial - Jet Cannon :
A high reaching but flawed recovery. Due to the hover at the beginning, Gulp can actually still die after activating it. It only slows his descent, not stopping it. It also has quite poor horizontal travel, often leaving Gulp falling just short of the ledge.

Ultra - Orb Eat :
A more powerful version of Item Eat that stocks different items.

Blue Orb - Energy Barrage :
A difficult to avoid field of projectiles, which are weaker versions of the ones from Energy Shot, shot in a randomized pattern above Gulp. It can do high damage as an anti-air, as every projectile can hit the opponent at once.

Green Orb - Laser :
Very long ranged laser that deals high damage but low knockback. Can be difficult to line up while falling.

Red Orb - Fire Dragon :
A stronger variation of the rocket, that is stronger, lasts longer, can not be destroyed, can not hit Gulp, and has better homing. It can be very difficult to navigate around.

Moveset :
For a more detailed view of all of Gulp's attacks, as well as hitboxes and framedata, please visit this page: Gulp Overview [breadonfire.neocities.org]

LAP :
Gulp supports LAP using the following tag:
Z_BOF_Gulp
2 Comments
AlexlVG 8 Oct, 2024 @ 4:50pm 
How is Gulp a playable fighter in a platform fighter before Spyro or any other Spyro character?
Erans  [developer] 2 Nov, 2023 @ 8:31pm 
Gulp spot dodge