Tabletop Simulator

Tabletop Simulator

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D&D / RP: Monastery
   
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9.843 KB
28 May, 2022 @ 9:12pm
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D&D / RP: Monastery

Description
This Map is a Monastery located beside a weathered dwarven watchtower. This map has quite a few trigger animations. The looping ones are for the wood building, the others are for the dwarven stuff.

I would really like some feedback on this map and about the type of maps that I post in general. If you have some time please let me know what you think and if these types of 3d maps are even useful to your style of game.
6 Comments
BeautifulMountAiryLodge 30 May, 2022 @ 9:17pm 
Animations were great (though TBH I almost missed that they were an option).

Also, Sky door didn't seem to want to close after being opened.
Sebek 30 May, 2022 @ 12:20pm 
@Blaize It's okay, I probably won't use them, but I just gave my opinion on the matter.
PS: I really liked the animations.
Blaize  [author] 29 May, 2022 @ 8:18pm 
@BeautifulMountAiryLodge I appreciate you checking it out, I like having a single object for load times. What were you thoughts about the animations?
Blaize  [author] 29 May, 2022 @ 8:15pm 
@Sebek Thank you for taking the time, Personally I don't build any of the maps in tts so I can't really share the objects like that. However I could post the watch tower and the monastery buildings if you think you will use them?
BeautifulMountAiryLodge 29 May, 2022 @ 12:27pm 
Outstanding.

And personally, I like it much better as a single object.
Sebek 29 May, 2022 @ 3:15am 
Really like your maps and your style with low-poly-flat-shaded buildings with the textured ground.
My only criticism would be that it's all in one object, and while I get why you do that (easier to create 1 asset bundle than 100) it means other TTS GMs can't change the map, or re-use items from it at all.

At the moment I'm also toying around with TTS/Unity/Blender to try and come up with a nice workflow for when I move my games to TTS, so I'm still very much a noob.