Stellaris

Stellaris

76 ratings
Portraits++
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File Size
Posted
Updated
6.039 MB
31 May, 2022 @ 8:11pm
21 Jun, 2022 @ 8:38am
10 Change Notes ( view )

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Portraits++

Description
This mod seeks to add new vanilla style portraits to the game, it is my first mod ever, so any mistakes or feedback would be greately apreciated.

N.A. [Not Animated]

A. [Animated]



Current portraits:

fal1 [N.A.] (1 fenotype)
pla1 [N.A.] (4 fenotypes)
mec1 [N.A] (14 fenotypes, 5 for leader, 9 for admirals, scientists, etc)
wol1 [N.A.] (4 fenotypes)
bir1 [N.A.] (5 fenotypes)
pla2 [N.A.] (8 fenotypes)

15 Comments
Mr_Daniels 14 Sep, 2023 @ 4:26am 
@theuniversecience8 Where you able to find them?
theuniversecience8  [author] 29 Jun, 2023 @ 3:41pm 
@Mr_Daniels
allow me to find the original files
theuniversecience8  [author] 29 Jun, 2023 @ 3:41pm 
@Atlantispy
one day, i'm working on a bigger mod for another paradox game, but i do plan on returning one day
Mr_Daniels 27 May, 2023 @ 9:53am 
Hello theuniversecience8! I was wanting to addon to the species classes in my Stellaris mod "Species of Stellaris" and your Portraits++ mod is perfect as an addition for some species class portraits. I was looking if I can be granted permission to use the mod in this way. I was going to attempt to animate them too. Thank you for your time and I look forward to your response.
Atlantispy 10 Apr, 2023 @ 1:01pm 
Will you continue this at all?
greensniperhat 5 Jun, 2022 @ 7:52pm 
just have the box robot be in its own species category with the robot/synth archetype, done.
theuniversecience8  [author] 5 Jun, 2022 @ 6:26pm 
@kevin mcscrooge
i thought of that, but at the same time i think having them in a different tab makes modding easier as well as allows the player to find them quicker
Resident c00mer 5 Jun, 2022 @ 4:35pm 
Nice.
Looking forward to playing as a sentient Alienware PC :steamhappy:
Kevin McScrooge 5 Jun, 2022 @ 4:22pm 
@theuniversescience8
Instead of having them in a unique tab, "Portraits++", instead having them in their corresponding vanilla species type would solve the issue.
theuniversecience8  [author] 5 Jun, 2022 @ 1:44pm 
@kevin mcscrooge

sadly i haven't been able to find a solution to that issue just yet, but i did notice it during my tests, for some reason when i try and fix it the game crashes, but i do hope i can find a solution to the issue soon