Stellaris
76 oy
Portraits++
4
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
6.039 MB
31 May 2022 @ 20:11
21 Haz 2022 @ 8:38
10 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Portraits++

Açıklama
This mod seeks to add new vanilla style portraits to the game, it is my first mod ever, so any mistakes or feedback would be greately apreciated.

N.A. [Not Animated]

A. [Animated]



Current portraits:

fal1 [N.A.] (1 fenotype)
pla1 [N.A.] (4 fenotypes)
mec1 [N.A] (14 fenotypes, 5 for leader, 9 for admirals, scientists, etc)
wol1 [N.A.] (4 fenotypes)
bir1 [N.A.] (5 fenotypes)
pla2 [N.A.] (8 fenotypes)

15 Yorum
Mr_Daniels 14 Eyl 2023 @ 4:26 
@theuniversecience8 Where you able to find them?
theuniversecience8  [yaratıcı] 29 Haz 2023 @ 15:41 
@Mr_Daniels
allow me to find the original files
theuniversecience8  [yaratıcı] 29 Haz 2023 @ 15:41 
@Atlantispy
one day, i'm working on a bigger mod for another paradox game, but i do plan on returning one day
Mr_Daniels 27 May 2023 @ 9:53 
Hello theuniversecience8! I was wanting to addon to the species classes in my Stellaris mod "Species of Stellaris" and your Portraits++ mod is perfect as an addition for some species class portraits. I was looking if I can be granted permission to use the mod in this way. I was going to attempt to animate them too. Thank you for your time and I look forward to your response.
Atlantispy 10 Nis 2023 @ 13:01 
Will you continue this at all?
greensniperhat 5 Haz 2022 @ 19:52 
just have the box robot be in its own species category with the robot/synth archetype, done.
theuniversecience8  [yaratıcı] 5 Haz 2022 @ 18:26 
@kevin mcscrooge
i thought of that, but at the same time i think having them in a different tab makes modding easier as well as allows the player to find them quicker
Resident c00mer 5 Haz 2022 @ 16:35 
Nice.
Looking forward to playing as a sentient Alienware PC :steamhappy:
Kevin McScrooge 5 Haz 2022 @ 16:22 
@theuniversescience8
Instead of having them in a unique tab, "Portraits++", instead having them in their corresponding vanilla species type would solve the issue.
theuniversecience8  [yaratıcı] 5 Haz 2022 @ 13:44 
@kevin mcscrooge

sadly i haven't been able to find a solution to that issue just yet, but i did notice it during my tests, for some reason when i try and fix it the game crashes, but i do hope i can find a solution to the issue soon