XCOM 2
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Ability Prerequisite Get-Arounder
   
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1 Jun, 2022 @ 11:11am
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Ability Prerequisite Get-Arounder

Description
So as far as I know, this sort of thing isn't covered yet by mods like Ability Editor, Template Master etc., so here it is as its own mod. Ability Prerequisite Get-Arounder allows you to mess around with prerequisites on abilities. This means both removing them entirely, and adding new ones. This is mainly for people with absolutely chaotic mod lists that want to do things like make LWOTC play nicely with all of the RPGO specializations.

The XComAbilityPrerequisiteGetArounder.ini file is where you'll add your own configs, as well as find instructions and examples that you can copy and paste with ease. All you'll need to do is put in appropriate ability names for whatever you want to do. Note: they have to be REAL ability names, not the made-up ♥♥♥♥ I put in the preview image to ♥♥♥♥ with stupid people.

"But why is it called a "Get-Arounder" if it also can add prerequisites?"
Because I named the mod as a reference to a Strong Bad E-Mail before RustyDios told me that being able to remove or add them is better than just being able to remove them. I just didn't want to bother with that part because troubleshooting ModBuddy build errors sucks ass love learning new things!

Requirements:
- Just War of the Chosen. You don't need LWOTC, or Mod Jam or any of my other mods. This one's for everyone.

Credits:
- RustyDios for a bunch of the code and answering my questions about said code. And also for just being based.

- Wrecking Ball Crewman from the LWOTC Discord for suggesting the idea.
14 Comments
0n1y_f0r_fun 8 May @ 11:04am 
Can this mod make some abilities mutually exclusive?
ArroktheBlind 2 Apr @ 1:23pm 
There's not a way to specify that a skill's prerequisite is one of a few different skills is there?
Coqui Argento 6 Jan @ 11:06am 
Rather than me just not knowing how to get this to work, the issue was with Solace Aura's name. Solace_LW doesn't work and neither does Solace_Aura or SolaceAura. The only workaround for this issue I've found is outright removing Stasis' prereqs and just manually remembering to only unlock it after Solace Aura.

Btw, the correct way is the last one, the one that just starts with a + symbol.
Coqui Argento 6 Jan @ 10:43am 
I just cannot get this to work. I'm using the samples already given, copypasted them in the correct .ini and replaced them with the target skills I want.
I've tried putting it as:
;+Edits=(Template="Stasis", PreReqs[0]="Solace_LW")
; +Edits=(Template="Stasis", PreReqs[0]="Solace_LW")
+Edits=(Template="Stasis", PreReqs[0]="Solace_LW")

And none of them have worked. I don't know what I'm doing wrong.
Elronhir 1 Nov, 2024 @ 4:42pm 
The mod works perfectly, but if I want to publish a mod how can I add a requisite for a skill?
Johnny_exe 22 May, 2024 @ 1:17am 
it's the Gem. Thanx!
Scrivener 3 May, 2024 @ 6:03pm 
Thank you SO MUCH for this, @Kiruka. I spent a bunch of time designing the Psi Operative class of my dreams using Rusty's Psionics, only to discover that a bunch of the abilities that I picked had some really strange requirements that I wasn't aware of.

This mod eliminated those requirements, and I couldn't be happier. :)
Xorn 9 Dec, 2023 @ 12:11pm 
great mod, thx
finally get rid of the ungettable Solace from Null Lance in LWOTC
MaxMNG 2 Jul, 2023 @ 6:21am 
Dont work :(

I wrote
+Edits=(Template="Stasis")

but in ability description states that it still requires Fuse
Your Grand Overlord 3 Jun, 2022 @ 5:08am 
Can you make a vanilla version? /s