Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[Underwater biome update] Active Ping Sonar V1.1
   
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4 Jun, 2022 @ 10:43am
5 Jun, 2022 @ 3:47am
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[Underwater biome update] Active Ping Sonar V1.1

Description
New Active Ping Sonar !!!

Works with the new sonar part from the underwater biome update !

V1.0
• Active sonar mode - automatic ping and object distance calculation
• The elevation of the object is also taken into account in the calculation of the distance
• Loud noises such as engines are shown as continuous lines
• You can change the range of the sonar
• Works with all sonar sizes
• The sonar can be place anywhere relative to the console, it needs to be oriented the same way as in the example build

V1.1
• Visual update : new screen background
• Objects below the sonar are represented grey, while the objects above are white

The background script is separate from the rest so you can easily create your own custom background with tools like Image to LUA Tool by Crazy Fluffy Pony: https://image-to-lua.flaffipony.rocks/

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[NEW] I made a video tutorial on youtube : https://www.youtube.com/watch?v=caPZbIaOCDw
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You can use and this on your creation, just don't forget to mention me :)

If you like my system, don't forget to put a thumbs up and click on "favorite". It really helps me to keep going !
42 Comments
Nitty_Gritty1 15 Nov, 2023 @ 4:47pm 
What range equation did you use? I tried my own but the range value oscillates all over the place.
VKU 23 Jun, 2023 @ 4:44am 
Please make a version of the sonar controller for the 3x3 monitor!!!
BlockCraftTV 30 May, 2023 @ 10:27pm 
thanks
Amiga87'  [author] 30 May, 2023 @ 8:35pm 
@BlockCraftTV Sorry for the late response ! The numbers on the console tells the distance (in km) represented between the sonar (center of the screen) and the outermost circle on the screen.
BlockCraftTV 20 May, 2023 @ 7:42am 
what range are the numbers standing for?
Tumble Trash᠌ ⁧⁧ Official 5 Jan, 2023 @ 8:07pm 
is there a way to make the passive sonar lines not show up on the active sonar screen?
kefept 28 Aug, 2022 @ 1:30pm 
one more problem tis 1 block off
kefept 28 Aug, 2022 @ 1:23pm 
@amiga87', the sonar works great!. the only problem i have with it is that is paints two white lines one stright up and one straight down. this is not beacus other boats are in the area it alwys happens. i think it is the own eng/prop that is cousing this can you make the sonar not detect its own eng/prop, (just a distance thing)
Amiga87'  [author] 23 Jul, 2022 @ 2:05am 
it doesn't work on your creation or on the test platform ?
bossfire001 22 Jul, 2022 @ 3:01pm 
it actualy dosen't detect anything