Stormworks: Build and Rescue

Stormworks: Build and Rescue

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LUA Sonar Display
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Vehicles: Sea
Tags: v1.5.1
Bestandsgrootte
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205.492 KB
5 jun 2022 om 5:46
1 wijzigingsnotitie (weergeven)

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LUA Sonar Display

Omschrijving
Lua display for the new sonar, with the ability to display both passive and active targets

- Rangefinds active targets, displays bearing of passive targets
- Filters out deadzone noise
- Ping frequency based on distance setting
- Works on all monitor sizes (though 2x2 or above is recommended)

Setup:
- Place the sonar with the straight arrow on top and facing forwards, and the positive directional arrow facing clockwise
- Connect nodes as stated by their name
- Configure the properties of the microcontroller to your preferences

Notes:
- Due to a bug with sonar atm, targets that are passively detected cannot be detected by active sonar
- While moving, rangefinding for active sonar may become inaccurate depending on your own vehicle's speed and distance to the target
-You may notice passive targets highlighted when there are seemingly no vehicles around; this is likely due to your vehicle's own noise and is known as 'baffles'

Please give credit if you use this in a build!
47 opmerkingen
Maia  [auteur] 11 mei om 13:21 
tysm
Just Kenji 11 mei om 13:19 
thats true lol, thanks great controller btw
Maia  [auteur] 11 mei om 13:12 
metres; you wont be needing anywhere near the maximum range of any sonars
Just Kenji 11 mei om 13:03 
yes but whats 5000? im assuming meters but even the smallest sonar in the game, already has a range of 60000 Meters. with my large sonar having 200000
Maia  [auteur] 11 mei om 12:47 
I'm pretty sure you can adjust the maximum range in the properties?
Just Kenji 11 mei om 12:31 
i use the largest sonar available, but what do u mean with "5000", my sonar has a range of 200KM and i wanna use every single meter
Maia  [auteur] 22 mrt om 6:27 
Did you place the sonar in the correct orientation?
The L.A. rose 21 mrt om 20:33 
Uh... the entire display is reversed I think?
Virginia 21 dec 2024 om 6:16 
i tried it but just replacing didn’t work,
Maia  [auteur] 12 dec 2024 om 11:50 
tbh i'm working off of the same information as you since i've entirely forgotten how this controller works; the lua script(s) use the property.getNumber method to obtain the value from the max distance property, so to connect a keypad you'd need to write the value into the script(s) that use that property, and replace the property.getNumber with an input.getNumber. Might be difficult as i believe the code is minified