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This is one of the two sonars that I always use on my creations in career mode and it even featured on today's video where I highlighted the bug where - if you have the wildlife switched ON in the options - the active sonar keeps detecting all the fish around you.
https://www.youtube.com/watch?v=GparnKEUi4o&ab_channel=CaptainRobertson
Hopefully the devs will be able to patch it out, or at the very least give content creators the ability to filter out smaller objects via the lua script.
I meant, "can't refuse. I'm very embarrassed, I'm sorry.
And in fact, I have now understood the mechanics of radar operation and realized that it's not your controller's fault, but the developers' awful implementation of the system. Sorry for the false criticism.
Sorry for my bad English, I hope this is not a problem.
The max distance is in metres
The lines appearing from the sonar while your engines are running is due to the noise they produce being picked up by the sonar (it's called 'baffles' IRL)
'deadzone' refers to the several tick period following a ping where the sonar can only hear itself, the filtering is basically just ignoring any input during this time
I have turned on my ships engines and now there seems to be lines on the monitor, maybe from the engines...? What exactly did you mean by "Filters out deadzone noises"?
Pro:
I placed a small ship nearby and it HAS picked the engines sound, shown on the sonar. It does work Id give you that.
Nothing much. You did an ok job on this. I have to say that this sonar I do not understand to the max it seems. I would give a 2.5 star rating BUT I might not know everything about this system, so I wont give any rating what so ever.
Is it possible to add a composite touch ability to the screen so if I click on a bearing line, it will give me the bearing and maybe even distance? If not, it's really good as is!