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well lets agree to disagree then. not even sure why you bother commenting here in the first place anyway, since you obviously neither have played the mod nor are you interested in the concept. whats your goal here? you want me to delete the mod, admitting under tears that you were oh so right? you have this rigid idea of what you think tall should be, i disagree. lets leave it at that
have a nice evening
Let's try this from a different tack. The point of "tall" is to be a challenging playstyle. You are buffing it to the point that it's superior to Wide. You are effectively removing the playstyle by doing so.
i fell you still havent understood that this mod does not do any game wide changes for the most part. wide still has the regular empire size formula. they are still limited in the way you keep suggesting. only if you pick one of the civics before game start you will be subject to the tall changes.
thank you for the kind words, very much appreciated! If you have any questions or issues dont hesitate to let me know :)
i wrote a detailed reply too long for a steam comment, detailing my thought processes on most of your points. please refer to this image:
https://imgur.com/a/BNgVlEY
No it doesn't. Territory doesn't give you power. Pops do. You only go for territory in order to be able to generate pops. Pops being a significant increase to empire size *is* your balance mechanism. What you have designed isn't a "reward", it's an excuse to give you free power by exploiting other sources of pops.
As for the rest, that wasn't rude. It is basic noob mistake territory. You are throwing a boatload of modifiers in ways that make little to no actual sense. Why the tech boost when you don't have any of the tech cost? Why would Tall get free tech? How do you figure .6 pop growth per planet is supposed to compete with 3-4.5 in a typical empire? Why are you buffing Clerks when they are objectively terrible? Even with your buff.
i can also provide you with a full list of which files i made changes to, if that helps.
i also hear irony mod manager is very helpful in finding and solving mod conflicts.