Total War: WARHAMMER II

Total War: WARHAMMER II

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Generic Skills for Legendary Lords - Old World Skill Overhaul Compatibility Patch
   
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Tags: mod, Campaign
File Size
Posted
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141.891 KB
9 Jun, 2022 @ 1:36pm
10 Jul, 2024 @ 10:08pm
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Generic Skills for Legendary Lords - Old World Skill Overhaul Compatibility Patch

Description
This mod ensures compatibility between my Generic Skills for Legendary Lords mod and Jr's Old World Skill Overhaul mod.
  • Makes the changes to the skill trees not overwrite each other.
  • Makes the compatible mods and mods made compatible via submods follow the same skill change patterns as the Skill Overhaul.
  • Aldebrand Ludenhoff can dedicate himself to one of The Empire gods.
  • Theoderic Gausser's Fearsome Warrior skill increases his Ambush Success chance by 30% and chance of stealing a magic item by 15%.
  • Valmir Von Gausser's Stubborn as a Mule skill increases his leadership aura size by 25% and melee defence of his force by 5 when defending. It also grants him +15% Magic Resistance.
  • The Bretonnian Knight Commander can be Devoted to a Bretonnian god.
  • Adalhard gets the bonuses from Devote to The Lady and Devote to Ulric put into his Embrace the Lady and Embrace Ulric skills.
  • Adalhard has had The Blessing of the Lady effect moved out of his Embrace the Lady skill. He can instead purchase the standard The Blessing of the Lady skill.
  • Chilfroy's Respected but Feared skill grants his force +5 Melee Attack and himself the Frenzy ability.
  • The Duke of Bretonnia skill has had it's bonus to lord health replenishment rate removed.
  • King Kazador Dragonslayer can venerate the Ancestor God Grungni.
  • Kragg the Grim's Master Rune of Passage skill reduces enemy siege holdout time by 2 turns.
  • Kragg the Grim's Master Rune of Valaya skill no longer reduces the cost of updating main settlement buildings. It instead reduces the cost of upgrading all buildings in the local region by 15%, increases provincewide income by 15% and increase provincewide Oathgold production by 60%.
  • The level 1 15% Weapon Strength bonus vs Skaven has been removed from the Ancestral Grudge skill.
  • Wurrzag's Real Savage Boyz and Savage Riders skill have had the benefits of We Iz Da Best and Bigger Boarz bundled into them.
  • Wurrzag's Colossal Warpaint skill increases his Campaign Movement Range by 5%.
  • Grimgor Ironhide has had the bonuses of We Iz Da Best bundled into his innate trait.
  • Grimgor Ironhide's Bigger 'n' Arder skill only improves the leadership of Orc Boar Boy Big Uns.
  • Grak Beastbasha has had the bonuses of both We Iz Da Best and Bigger Boarz bundled into his Extra Savage skill.
  • Sporctacus has had the bonuses of We Iz Da Best bundled into his Ardy Boyz skill.
  • Grimgor Ironhide, Gorfang Rotgut, Grak Beastbasha and Azhag the Slaughterer innately improve the Melee Attack of their army by 4 when attacking.
  • All types of generic Orc Warbosses and Great Shamans as well as Wurrzag Da Great Prophet and Sportacus can get the Smasher skill.
  • All types of generic Orc Warbosses and Great Shamans as well as Azhag the Slaughterer and Gorfang Rotgut can get the We Iz Da Best skill.
  • All types of generic Orc Warbosses and Great Shamans as well as Grimgor Ironhide, Azhag the Slaughterer, Gorfang Rotgut, Grak Beastbasha and Sporctacus can get the Bigger Boarz skill.
  • Oglok the 'Orrible has had the benefits of We Iz Da Best and Bigger Boarz bundled into his innate traits and access to the skills removed.
  • All types of generic Orc Warbosses and Great Shamans can get a skill to associate with a specific tribe.
  • Oglok the 'Orrible can get the Badlands tribe skill.
  • Raknik Spiderclaw can get the Forest tribe skill.
  • Azhag the Slaughterer can get the Troll Country skill.
  • Kislevite Voeveda's and Atamans can devote themselves to a Kislevite God.