Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SpatialX moar Anti-air
   
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10 Jun, 2022 @ 2:39am
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SpatialX moar Anti-air

In 1 collection by SpatialX
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Description
If you ever tried to play with planes in this game, you probably know that the AI never tries to protect itself, while you're air unit's stays totaly unoposed.
With this mod, I aim to make air combat more difficult by adding Anti Air values to more units, and making units that already had anti air, even more powerfull.

List of changes :
-Machine gun : AA = 80
-Helicopter : AA = 100
-Modern AT : AA = 110
-AA gun : AA = 100
-Mobile sam : AA = 120
-Carrier : AA = 85
-Destroyer : AA = 100

This mod should be compatible with any mod and any version of the game. You don't need to own any DLC, it's still work.
This mod is not recommended with mods that make planes less powerful (like "EPSTweak for Aircraft"), or else your plane will have to face off against really strong anti-air.
7 Comments
TimberJackEB 4 Jan, 2024 @ 2:37pm 
Destroyers and carriers have stronger anti-air.
bozicpredrag7 3 Jan, 2024 @ 8:58pm 
do promotions work such as less damage from anti air work
bozicpredrag7 3 Jan, 2024 @ 8:57pm 
wait destroyer and carrier dont already have anti air?
Amazing, But Truth! 22 Apr, 2023 @ 5:03am 
the problem is that AI dosent even make those units
SpatialX  [author] 20 Aug, 2022 @ 9:34am 
@TimberJackEB , why not. If i happen to learn how to do option, i could implement this in the future
TimberJackEB 19 Aug, 2022 @ 1:45pm 
This is pretty good, but it does only seem to touch late game units. Could it be possible to grant archers and crossbowmen some anti-air strength. They're usually obsolete by the time you get airplanes, but some leaders have unique air units that come much earlier, like Midna.
SpatialX  [author] 17 Aug, 2022 @ 12:42pm 
@giddieup all AA have a ranges of only one. I sadly can't modify this value.