American Truck Simulator

American Truck Simulator

587 ratings
No DeadEnds!
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Type: Models
File Size
Posted
Updated
63.931 KB
10 Jun, 2022 @ 4:56am
13 Aug, 2024 @ 2:08am
5 Change Notes ( view )

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No DeadEnds!

Description
--- No DeadEnds ---

This mod removes the DeadEnds on the maps, you can also drive trough them.

--- CREDITS

- SCS
- DaStrobel

--- KNOWN ISSUES
On some maps it doesn't work. But that's most likely because some mappers use their own DeadEnd-blockers.

Mappers should use SCS blockers (models; they can still use own defs for it) anyways, since there's not really the need to create new ones, when there are already some in the basegame...

Tested in 1.49.XX
Tested in 1.50.XX
Tested in 1.51.XX
Tested in 1.52.XX
Tested in 1.53.XX
Tested in 1.54.XX
Tested in 1.55.XX

!!! DO NOT REUPLOAD OR EDIT THIS MOD WITHOUT ASKING FOR PERMISSION !!!
91 Comments
Sgt_Iggi 15 Jul @ 11:39am 
Hallo Da sTrobel, danke erstmal für deine ganzen tollen Mods. Leider gab es wieder ein SCS-update und ich würde ,ich freuen wenn du die DeadEnd-Mod auf 1.55. aktualisieren könntest. Für den Realismus im ATS-simulator finde ich sie sehr wichtig.VG nach BY:steamthumbsup:
CraZy leGGs 16 Jun @ 12:12pm 
@SynthSeer, I agree, there are a lot of invisible walls set by SCS to prevent running out of bounds even with this mod. Some areas we can venture out into, some areas even with blockers removed with empty lots, some roads or grassy areas have to be approached with care as well. I find this out a lot when attempting to turn around, invisible wall but it doesn't hurt to try, venture off the beaten path 😉
SynthSeer 16 Jun @ 6:12am 
So glad this mod exists... for both Euro and American truck simulators.

It really really shows just how much more there is to explore in every country/state, so many tiny roads and cities that before this mod were only for NPCs.

Thank you for making this mod fr, been having a wonderful time exploring each corner out of bounds, just gotta be careful to not fall of the map! :winter2019joyfultearsyul:
ThunderDownUnder 21 Apr @ 8:22pm 
Works fine in 1.54 (maybe I edited the versions file, can't remember).
devinraymccoy 21 Apr @ 7:51pm 
Will this be updated to 1.54?
StephenRobertLuo 17 Apr @ 11:55am 
I want to cross the barriers physically, but I still want them to be visible. Is this possible? Thank you. :steamthumbsup:
DaStrobel  [author] 29 Mar @ 6:10am 
@CraZy leGGs I just placed the model in question in map-editor, no crash for me.
Do you use any other mod that might cause it?
To me it looks like my mod is NOT causing that problem.
DaStrobel  [author] 29 Mar @ 5:46am 
@CraZy leGGs I'll look into it. Thank you
CraZy leGGs 29 Mar @ 1:00am 
1.54 is throwing these errors:

<ERROR> [model] Model descriptor '/dlc/dead_end_dlc.pmd' has incorrect file version 825636150 - expected version 4
00:08:58.932 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_154_windows_bin_steam_x64\build\prism\src\models\model\model_template.cpp(702): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/dlc/dead_end_dlc.pmg'.

🤔
deadman978 30 Sep, 2024 @ 10:07am 
Works great in 1.51. Just be careful if you decide to drive on the roads, many are safe-ish, but if the terrain starts to look a bit odd you'll fall off the map (you can get a tow back still). My only problem now is that I can't tell which roads are barrier or hidden. Gotta find a mod that allows you to drive on the roads, but still has visual that the road is "off limits". Is there a way to make it so that the barriers are road cones, but still passable?