Darkest Dungeon®

Darkest Dungeon®

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Reasonable Abomination
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
285.207 KB
10 Jun, 2022 @ 9:39pm
24 Jul, 2022 @ 4:58am
4 Change Notes ( view )

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Reasonable Abomination

In 1 collection by CaptainSnafu
Snafu Remake
10 items
Description
This mod version is a remake for Abomination, attempt to make Abomination can get more benefits from transform and more fit the tales of werewolf.

This mod will conflict with any other Abomination remake mods. Make sure you prioritize it in the mods list.
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Changed Skills:

[Transform]
Add effects of [Absolution] into this skill.
To beast, heal hp
To human, heal stress

[Vomit]
21 to 1-2 (the original casting position, from 32 to 2-3, makes no sense. You cant vomit that far and that will just make your front rank allies get sick)
Limit 3~5 (Obviously you don't have enough stuffs in belly to vomit infinitly)
Deal blight
If self in rank 1, deal more blight
If enemy in rank 1, received more blight
(If you want to disgust someone, you should stand close to his face so that you can throw up into his mouth.)

[Rage]
The rage is growing, and becomes uncontrollable.
1 to a random target in rank 123 (His allies must hide behind him, because he will attack everything in his sight)
Deal 100% DMG
Buff DMG to [Rage]

[Rake]
The beast makes a massive sabotage and may hurt itself by such strenuous actions.
21 to 1-2
Deal 50% DMG
Deal bleeding
Debuff Prot (The werewolf are just a naked guy without weapon and armour, then what makes werewolf powerful in the tales? Because his claws can tear the armours of soldier easily)
Self Bleeding (Medium Chance)

[Slam]
The beast charges its enemies with its whole body, powerful, but may cause concussion
4321 to 123
Deal 125% DMG
Forward 2
Break Guard
Push 2
Stun self (Minor Chance)
Debuff Stun resistance to self

New Skill:
[Unnatural Senses]
Werewolf can smell the hidden enemies. Even in man form, he is always on the alert to avoid those who hunt him.
Limit 1
4321 to 1-2-3-4
Destealth all enemies
Buff Acc and dodge to self for whole battle.
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Thanks to RedDyeNo5, who shares his skill icons pack freely !
https://www.patreon.com/posts/14426563

5 Comments
SpyrousMonk 30 Apr @ 8:57am 
Absolutely fantastic idea and execution!
Love how you kept the identity of Human Debuffer and Beast DPS, but improved both in natural ways. Love that he is Position 1-2 now, and the risk comes from stress(which is more sticky without Absolution spam) and the new self bleed and stun.
CaptainSnafu  [author] 3 May, 2024 @ 6:23am 
yes, but you can heal it by transform back to human
Kreen 2 May, 2024 @ 10:52pm 
Does the beast form still do stress damage every turn?
CaptainSnafu  [author] 16 Jun, 2022 @ 6:43pm 
@Rafas sure, later
Rafas 13 Jun, 2022 @ 3:49pm 
This is great, I love how you thought so much about the vomit XD
Maybe you could do the same with occultist? I always felt that his skills that summon eldrich tentacles should cause some stress to the party, maybe you can buff those 3 skills and give some stress to the party? ;)