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THANK YOU!
I think that was indeed the issue! I'm using Real Space which adds several systems with more than one star and I had just one remaining orbital ring that I could not remove, I have not confirmed but I'm fairly certain it was on one of the non-main stars.
Thank you for the update
I try to reproduce the issue but just found a case that if a system have multiple star, the one be built on the star which is not primary one can't be removed.
So I add a new version to let this mod can remove it.
If you still found someone can't be remove by this mod new version, you may need to provide more information about the planet which can't do remove action then I can try to add more rule for it.
Thanks
First off, thank you for fixing the issue on your Orbital Ring for Uninhabitated Planet mod.
As you may recall, my constructor was constructing several orbital rings per system before I caught it.
I had assumed that I could just remove them using this mod, but it seems to be limiting this "construction" (actually "deconstruction/removal") to 1 per system?
Is this a limit you can control?
Currently I have two systems with several orbital rings (from your other mod) and it seems I can only remove one per system (after the first one has been removed the megastructure option to "build" another "orbital ring remover" is greyed out and it says something like "cannot construct around any planetary bodies in this system" even though I have more orbital rings in that system)
Thank you
Hi:
Even by start a whole new game, it should be shown in Construction Ship Build Megastructure menu.
https://i.imgur.com/6MqXjiD.jpeg
I think no.
The ruined ones is not the same structure by game define.
can't seem to get the project started
Just test on newest version game, confirm work.