Total War: WARHAMMER II

Total War: WARHAMMER II

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TOMB KINGS EXTENDED SFO SUBMOD - REUPLOAD
   
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Tags: mod, Units
File Size
Posted
Updated
1.830 MB
12 Jun, 2022 @ 6:27am
21 Jun, 2022 @ 4:42pm
5 Change Notes ( view )

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TOMB KINGS EXTENDED SFO SUBMOD - REUPLOAD

In 1 collection by Flamboyant Schemer61
Flamboyant's - Going Wild Modlist
373 items
Description
This a a reupload of the submod with several balance changes and bugfixes.
To start with technical stuff:
This is a HUGE mod that changes the entire subfaction group. I fixed any bug I could find, but again, it's huge. I'll be actively trying to resolve any problems that can happen. Also, balanving is hard with especially TK. So if you find a unit is out of balance, just lemme know.

DO NOT GO TO THE VANILLA MOD PAGE!

This submod is and will be maintaining by me (your humble submodder for literally years) and I'm the only one who will answer your questions about sfo submod.

Now, for the most important part:

ALL CREDITS GOES TO:
AGEMOUK
HASHUTCHAMPION
VENRIS
SFO TEAM

Venris and SFO team always deserves a credit for the SFO itself but I specifically want to thank Agemouk for making and maintaining such a mod for long time and to Hashut for working for years to deliver the community excellent mods. I left the submod when I realized I couldnt possibly maintain all of my submods but Hashut came in rescue (with so many others like Maal, Bainb and many others that I can't count here) and not just maintained this, but also added a lot of his own flavor. You have to understand, working with a mod like this is hard work and Hashut did a good job at working at it. He is also one of the newer submodders and pu a lot of effort to became better and better in time. And for Agemouk, he helped a lot with the submod even the Wh2 is at it's end. This really isn't something you always see from a creator who has such a massive mod. So again, anyone who are using this mod, please go to their pages and say a thank you for me and for the hardwork they are doing for the community (and maybe check what they are upto in the meantime to have some other awesome mods:p)

P.S. Hashut got his modding channel in the SFO discord so go there and congratulate him! Little thing like that can sometimes mean a world to others, never forget that.
47 Comments
jmjacob2016 3 May @ 8:37pm 
Can this be updated?
Jon 25 Jun, 2024 @ 2:21pm 
This reupload causes a CTD. And yes, I am using KMM.
Elijah_Kowalski 23 Apr, 2024 @ 11:16pm 
As the guy below's mentioned, started crashing the game after the update for launcher with shadow of change dlc. I remembered I had to remove the mod because of it.
Elijah_Kowalski 23 Apr, 2024 @ 1:25pm 
CTD at the loading screen with this one enabled.
Laserdream 20 Nov, 2023 @ 10:35pm 
I think the tech-derived missile upgrade for Casket of souls actually makes it worse; SFO upgraded base Caskets pretty hard - while in comparison to vanilla projectile it is better, in comparison to SFO caskets it got less projectiles per shot (9 vs 10) less damage (10 across the board) aaand IDK about explosion radios, I am pretty bad at table-reading. Oh, and Priest Mount Caskets do not benefit from special SFO Casket-buffs in Liche Priest skill tree; those factionwide +damage +ammo skills.
Hashut 19 Nov, 2023 @ 4:41pm 
dunno if anyone can answer but i found trying to launch the game with this mod i just see the warhammer loading screen then the game closes but all other mods work fine
Searph 29 Oct, 2023 @ 10:05pm 
JmJacob2016 yes this mod still works (at least mostly although unit stats/traits are weirdly fucky compared to the original).
Searph 29 Oct, 2023 @ 9:27pm 
castellan of sea no it does not require the original mod to work. Also the original version of the mod doesn't exist here anymore for this game. Life is a bitch.
jmjacob2016 28 Sep, 2023 @ 7:47am 
Does this still work?
Castellan of sea 3 Sep, 2023 @ 6:15pm 
Does this mod required original tomb king extended mod? I can't find it