Megaquarium

Megaquarium

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Adventures In Architecture
   
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All tags: Custom Maps
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835.132 KB
12 Jun, 2022 @ 6:32am
10 Feb, 2023 @ 9:19pm
6 Change Notes ( view )
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Adventures In Architecture

Description
Adds two campaign levels that showcase content added in the Architect's Collection DLC
17 Comments
Disghostix 12 Feb, 2023 @ 2:36pm 
Thanks !
Drill  [author] 10 Feb, 2023 @ 9:19pm 
Just uploaded a fix :)
Drill  [author] 10 Feb, 2023 @ 9:33am 
Okay, sorry I just realized you were actually talking about the second scenario. That side quest is triggering earlier than it should be (!) and that shark actually unlocks at Rank 10. For now, just play through the scenario normally until you're able to get that shark I suppose. I'll try and patch it up so it doesn't confuse more people.
Disghostix 5 Feb, 2023 @ 6:55am 
I don't have it there.
I restarted the scenario to check, there's nothing in the side quest message, i can only accept it and that's all.
Drill  [author] 4 Feb, 2023 @ 6:02am 
Hi, the shark should be gifted to you via the message giving you the side quest.
Disghostix 1 Feb, 2023 @ 2:32pm 
Hello, thanks for the mod, really fun so far.
I have a problem tho, on the second scenario the first side quest request one tank with 3 fishes (i have the game in french so i'm not sure of english names) and i can't have the shark. It's not in fishes i can buy or unlock.
Thanks.
Drill  [author] 15 Jul, 2022 @ 9:37am 
Oh, okay. Yet another thing to fix then.
Flishster 15 Jul, 2022 @ 6:35am 
Had a lot of fun playing these! The only thing I noticed is that for the goals involving putting golden jacks in an aquarium of 400 or more volume, it does not check that the tank the golden jacks are in is 400 volume or more, just that you have a 400 volume or more tank in the aquarium somewhere. :)
Drill  [author] 9 Jul, 2022 @ 8:52am 
Good catch! Not sure how I missed that, should be fixed now.
ToadJiang 8 Jul, 2022 @ 6:23am 
I think
"opt_medi_objective.title":"Local color","opt_tools_objective.title":"Builder's tools",
in adventures_in_architecture.json probably should be
"opt_medi_objective":"Local color","opt_tools_objective":"Builder's tools",

Maybe you could fix it.