Darkest Dungeon®

Darkest Dungeon®

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Commander Man-at-arms
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
371.342 KB
14 Jun, 2022 @ 7:14am
24 Feb, 2023 @ 9:46pm
6 Change Notes ( view )

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Commander Man-at-arms

In 1 collection by CaptainSnafu
Snafu Remake
10 items
Description
This mod is a remake for man-at-arms, will conflict with any other man-at-arms remake mods. Make sure you prioritize it in the mods list.

As an old commander, most of his skills are supporting skills. He has two modes: attack and defense. You can swift the mode according to the situations in battlefield.

This mod is very similar with my another mod [Standardbearer]. They share the same concepts, but have some differences. Of course, they can work together. I make this only because some people said they don't want skeletions in their team.

Combat Skills:
[Command]
4321 to 1234
Limit 2
Switch Mode
Attack: Buff all Allies: +DMG vs Tagged for whole combat
Defense: Buff all Allies: +DMG when is guarded for whole combat

[Engage]
21 to 123
Attack: Deal 100% DMG, bonus 10% crit, debuff 10% def for 1 turn
Defense: Deal 75% DMG, buff 20% Prot for 1 turn

[Retribution]
321 to 12
Deal 33% DMG
Attack: Push and Stun target
Defense: Activate Riposte and mark self

[Synergy]
4321 to an ally
Attack: Give Action Turn. Target: Debuff SPD
Defense: Guard target. Self: Buff Prot

[Bolster]
4321 to all allies
Limit 5~7
Attack: Buff ACC and Crit
Defense: Buff Dodge and Stress Resistance

[Deploy]
4321 to an ally
Attack: Target: Move forward 1. Clear Stun. Massively Buff SPD
Defense: Target: Move backward 1. Hp regeneration

[Bellow]
4321 to 1234
Mark target, Debuff SPD
Attack: Debuff Dodge
Defense: Debuff ACC

2 Comments
CaptainSnafu  [author] 17 Jul, 2022 @ 7:35pm 
fixed
NeonNobility 17 Jul, 2022 @ 6:12pm 
> will conflict with any other vestal remake mods