Total War: WARHAMMER III

Total War: WARHAMMER III

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Higher Reinforcement Range
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Tags: mod
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125.884 KB
16 Jun, 2022 @ 12:16am
31 Aug, 2023 @ 10:09am
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Higher Reinforcement Range

In 1 collection by nopunctuation
alex og jo
10 items
Description
The radius for reinforcing battles has been greatly increased.

Also increases the time for reinforcements to arrive.

Applies to everyone (AI and player).

Safe to add to a savegame.
Possibly safe to remove (no issues for me when removing it, but someone else has reported it causing crashes).

Compatible with SFO, and any mod that does not edit reinforcement range or reinforcement time.


My mods:
49 Comments
nopunctuation  [author] 29 Sep, 2024 @ 3:49am 
If you are using the method this mod uses to expand reinforcement radius it wont work, since it appears (though I have not 100% confirmed it) you cannot reinforce across provinces.
You might be able to do it with scripts or you could make the lord a summon for other armies
Phant3on 28 Sep, 2024 @ 3:59pm 
i try to make faction leader can reinforce all the battle from anywhere , like faction leader in lustria and reinforce settlement siege in cathay. seem it doesnt work
Vurcingetorix 15 Sep, 2024 @ 10:07pm 
Thank you, thumbs up and award sent!
nopunctuation  [author] 9 Aug, 2024 @ 10:17am 
Phant3on, this is applied automatically, you dont need to do anything (if thats what you asked), otherwise some effects (skills, thech, ...) may increase it slightly. If you're asking how to mod it to be larger, just open the file and change 'reinforcement_radius' in 'campaign_variables_tables' to a higher number (though it seams reinforcing across borders does not work that well)
nopunctuation  [author] 9 Aug, 2024 @ 10:16am 
Deejons, it applies to everyone

Thanks akeean!
Deejons 1 Aug, 2024 @ 4:53am 
Will this mod affect only the player's reinforcements or the AI's as well? I don't feel like facing multiple armies at the same time.
akeean 18 Jul, 2024 @ 8:34pm 
@Shadowslasher please read at least the description and latest page comments before commenting on a mod page. Getting hounded by spam comments like this make modders deactivate comment sections or abandon mods altogether. OP stated IN THE DESCRIPTION and TWO COMMENTS BEFORE YOURS that this mod won't ever require any updates.

Yeah, it's annoying the game mod loader gives cryptic warnings about mod updates, but it's completely braindead in how it "checks" for incompatible/outdated mods.

Just use Prop Joe (Steam) / Shazbot (GitHub) WH3 mod manager anyway, it straight up better (modlists and multiplayer modlist sharing via copy&paste) than what CA provides. Just start your game through it and forget about the vanilla mod manager and its warnings.
Shadowslasher 19 May, 2024 @ 8:34am 
update?
Phant3on 9 Apr, 2024 @ 9:35pm 
How to maximize reinforcement range ?
nopunctuation  [author] 31 Aug, 2023 @ 10:15am 
Thank you Psychooll for identifying the issue, I have implemented your fix (and also understand modding a little bit better)!

sentry, this is likley (but not guaranteed) to always be compatible with newer versions, Friendly Fire I am certain will never be incompatible with any updates

Mistersander1, I wont make it, but you can, just halve the values in 'campaign_variables_tables' from this mod. If you post it as a submod (just put an extra ! in front of the 'campaign_variables_tables' file name, and delete the other ones), I'll link it from this page