Team Fortress 2

Team Fortress 2

181 ratings
Humidity V2
   
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Other: Jungle, Summer
Game Mode: Payload
File Size
Posted
Updated
26.305 MB
16 Jun, 2022 @ 4:00am
11 May, 2024 @ 4:06am
43 Change Notes ( view )

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Humidity V2

Description
A detailed list of changes is yet to be constructed, so refer to the changelogs if you want to get an idea. Some more large changes have occurred that have made the pictures inaccurate. Will update soon.

This map is a heavy modification of pl_humidity_rc5, and almost every part of the map has been modified in some way to create a better experience.

The original map can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=971228749

P.S. Valve: The original map maker and I concur that if Humidity is to be accepted that this version is the one that's accepted.
18 Comments
Boonie 26 May, 2024 @ 11:43pm 
First point is almost impossible for Blu to push if Red is holding up in the upper area where the dropdown used to be. They can watch the flank route from that area as well and retreat back to dispensers/medics if they are going to die and Blu can almost never get past this hold. If they do get past the tunnel, the game stalls out in the first hanger area before 1st is ever capped.
You can view gameplay demos if you wish: https://petrol.tf/demo
the gabe  [author] 9 Apr, 2024 @ 11:15pm 
At this point, yeah. I think it's about where it should be for balance too, but I'm awaiting a test to see. If you play, let me know what you think.
ShadowMan44 8 Apr, 2024 @ 3:17pm 
This is "game ready" right?
scatterflower 12 May, 2023 @ 3:34pm 
Enjoyed this one quite a bit!
A few notes:
Last is a bit too difficult to push, and could use a bit extra props and detailing. Maybe simplify some of the flanks, move the spawn further away from the objective (spawn door exit with everyone aiming at it is hard to deal with).
I found that with a skill imbalance in the teams, the middle point in the "hangar" area with the water (idk what else to call it, right after the cave) is a bit too hard to push through, I found myself successfully holding it more often than not.
The doors for the blu spawn at the last are a bit confusing. Maybe lock out the doors which no longer lead towards the last point?
Styling and theming of the map is very good, would like to see that extended into the last point.
Also, the boxes opposite from the bell in the initial red spawn have no collision.
❄ FrostyHoneyJuicy ❄ 2 Mar, 2023 @ 3:33pm 
I really like the theme of this map. Hope this submission gets some great recognition!
Dr. FeelGoose 1 Mar, 2023 @ 5:22pm 
actually wait they just updated it, you might be able to add that tag
Dr. FeelGoose 1 Mar, 2023 @ 3:16pm 
well that sucks
the gabe  [author] 1 Mar, 2023 @ 3:13pm 
You can’t add it to maps. It seems that tag is reserved for items.
Dr. FeelGoose 1 Mar, 2023 @ 1:43pm 
you gonna add "Summer" to the tags?
the gabe  [author] 19 Feb, 2023 @ 2:12pm 
Thanks for catching that door bug. As for the water, I've had a similar issues on other maps with custom water; the problem is that it only happens for some people. I've got an idea of what the problem could be, though.