Rivals of Aether

Rivals of Aether

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Lobomon
   
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3.325 MB
18 Jun, 2022 @ 2:17pm
2 Oct, 2024 @ 4:43pm
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Lobomon

Description


Lobomon is in town!
Say hello to Lobomon, coming straight out of Digimon Battle Spirit 2!

As the Digimon he is, Lobomon naturally comes with their tried and true gimmick: digivolution! With this in mind, Lobomon comes with two sets of special attacks, one for when he's grounded and another for when he is mid-air! The attacks go as follows:
  1. USpecial (ground): Lobomon evolves into MagnaGarurumon, flies up diagonally into the air and then proceeds to shoot bombs down below as he flies forward. Hold the special button to shoot up to 4 bombs and prolong the flight.

  2. USpecial (air): Lobomon evolves into KendoGarurumon and starts spinning a few meters upward. You can move to alter the direction slightly while spinning.

  3. NSpecial (ground): Lobomon evolves into KendoGarurumon and shoots a big projectile. The projectile itself is slow, but it can be parried endlessly and each time it's parried it'll gain speed and damage (perfect to play hot potato with your friends!).

  4. NSpecial (air): Lobomon shoots a small projectile from his hand-cannon. This skill will not be interrupted by landing, but in fact it'll be enhanced: the projectile will be bigger and thus have more damage.

  5. DSpecial (ground): Lobomon evolves into MagnaGarurumon and shoots a small but fast projectile forward. Hold the special button while evolved to shoot up to 4 shots.

  6. DSpecial (air): Lobomon evolves into KendoGarurumon and does a quick spin downwards, going through platforms. This attack can only be used during Enhanced Mode; otherwise using DSpecial mid-air will simply default to NSpecial (air).

  7. FSpecial (ground): Lobomon evolves into KendoGarurumon and proceeds to do a quick dash/flight forward at medium speed, hitting anything in its path.

  8. FSpecial (air): Lobomon takes out his lightsabers and proceeds to do a quick dash/flight forward at high speeds, hitting anything in its path.

Evolution Orbs!
  • Aside from having 2 sets of specials for the price of one, Lobomon's other gimmick is an Enhanced Mode meter that's filled through collecting Evolution Orbs.
  • These orbs are spawned every time you hit an opponent and come in three flavors: 1, 2 and 3 points. Depending on which attack you're currently using to hit the opponent you'll have a greater or lesser chance to get better orbs. Rack up 16 points to fill up the meter and Enhanced Mode will trigger automatically!

Enhanced Mode
Once Enhanced Mode is activated, most of your attacks will gain a variety of bonuses that will surely spruce up your gameplay!
  • Both USpecial (ground) and DSpecial can now fire repeat shots indefinitely (or at least as long as Enhanced Mode is active!).
  • NSpecial (ground) can now fire repeat shots.
  • There are other bonuses planned, so stay tuned!

Other stuff
  • Lobomon has Munophone support! This will allow you to see the basic frame data on each of his attacks on it. As a bonus, the phone also sports custom menu sounds coming straight from the Digimon World! If you're a Digimon World fan like me I'm sure this won't go unnoticed for you ;)
  • When something's awesome you might as well get more of it, so Lobomon got himself two taunts instead of just one! Pressing Down + Taunt will trigger Taunt #2.

Credit and Mentions
  • Character made mostly using sprite rips from Digimon Battle Spirit 2 (merging Lobomon and Ex-Lobomon). Credit to Ganj Inc for most of the sprite rips and Topaz66 for Beowolfmon's sprite for the UTilt!
  • Sound effects are mostly ripped from Star Wars (lightsaber sounds) and Digimon World 4, with a notable exception with Sonic's spin sound effect.
  • Credit to Muno for the Munophone feature.
  • Thanks to EquinoxDoodles for their tutorial on creating Workshop Fighters, since I doubt I'd have dabbled in this hobby without it!
  • Special thanks to Shen, Zergyen and the entire Rivals of Aether Extended Workshop discord for the continuous assistance during this project!
Popular Discussions View All (2)
0
21 Jun, 2022 @ 11:47am
Design & Balance Discussion
Monsh
0
19 Jun, 2022 @ 1:30am
Bug Report Thread
Monsh
18 Comments
Monsh  [author] 2 Oct, 2024 @ 4:40pm 
No longer in Beta! About time :)
Monsh  [author] 25 Oct, 2023 @ 7:09pm 
Hey there! Unfortunately I've been splitting my time between work and other hobbies so I was unable to spend time finishing this project.

That being said, for the most part the character is already fully playable, it's just that I believe it's not entirely balanced in a proper manner. Feel free to test it and let me know your thoughts! I'll be happy to make adjustments if needed :)
.キャプテン™ 25 Oct, 2023 @ 7:40am 
Is this one still being updated?
Chaotic Tempest 6 Jul, 2022 @ 6:09pm 
Yeeeeessss More Digimon! Awesome
Monsh  [author] 6 Jul, 2022 @ 5:37pm 
Uploaded v0.8! This is just a small update that adds some cool hit FX for projectiles and adjusts a few hitbox names on the Munophone (with a few bug fixes to boot!). You can find out more about it on the patch notes.
Monsh  [author] 5 Jul, 2022 @ 5:55pm 
Uploaded v0.7! This update brings a new UAir 2.0 with an entirely reworked animation. You should find this new version more organic and a lot faster than the previous one, which will surely make it more suitable to chain air combos!

Aside from that, there's also another round of small tweaks and adjustments. You can read more on the patch notes (either here on steam or through the Munophone). Have fun!
Monsh  [author] 27 Jun, 2022 @ 9:39pm 
Uploaded v0.6! This update brings a new attack: DSpecial (air)! You can only use this skill during Enhanced Mode though, so use it wisely!

PS: You might be wondering "gee, why did we suddenly jump from v0.4 to v0.6. Where'd v0.5 go?". To that I say: We don't talk about v0.5.
Monsh  [author] 25 Jun, 2022 @ 9:47pm 
Just uploaded v0.4! This updated adds A TON of changes (including a whole new mechanic for Lobomon no less!), so I really recommend giving the patch notes a read! You can read up on the changes either here on steam or through the Munophone's patch notes in-game.

Have fun!
Monsh  [author] 21 Jun, 2022 @ 11:50am 
PS: Since I just learned about steam's 1000 character restriction on workshop comments, I opened up a Design & Balance Discussion in case you find that more comfortable. Feel free to use either these comments or that discussion, use whatever's more suitable to you :steamthumbsup:
Monsh  [author] 21 Jun, 2022 @ 11:44am 
(Message 3/3)
6. I agree with this idea: sounds perfectly logical to size up lobomon against base cast to see how his moves fare up, so I'll be running some comparisons in the near future.

7. As far as missing moves go, I believe I'm only missing a forward special from Lobomon EX (where magnagarurumon flies forward) and a down special from regular Lobomon (where KendoGarurumon spins downward). I can probably fit in this last move since I'm still missing an air DSpecial, but I'm having a hard time thinking how to fit in the other one.
As I mentioned earlier though, if you see I'm missing another animation that could possibly fill a hole in Lobomon's skillset I'd be more than happy to look into it :D

8. Word!

All in all, you've given me quite a bit of feedback which opens up new paths of further investigation/development for Lobomon, and since this was the main purpose of the beta I sincerely thank you for it! Hopefully I'll be able to show results for it soon :steamthumbsup: