Sid Meier's Civilization V

Sid Meier's Civilization V

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World Wonder Rebalance
   
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20 Jun, 2022 @ 3:28am
23 Jun, 2022 @ 9:54am
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World Wonder Rebalance

In 1 collection by engineer gaming
CommunistMountain's Consistency Mods
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Description
This mod is meant to be played with BNW. Is likely to be uncompatible with any other mod which makes edits to the Wonders/buildings mentioned below. NOTE: I have only made text changes for the English language, so you will still see the original text in other languages. (The changes below which also involve changed text have (text).) Just refer to this page for the changelog.

TL;DR: Rebalances World Wonders, both buffs and nerfs, some major and some minor, and also changes some buildings related to Wonders. Also, the GPP for Wonders are more consistent / make more sense. Angkor Wat has a major buff which is why it is featured in the icon and screenshots.

Non-Wonder Changes:
1. Airport now gives +15% Production to air units (this excludes Helicopters, which are considered land units) to the city it is built in, and cannot be built on Hills. (text)

2. Forge can now be built with an improved source of Copper, and gives +1 Production to each worked source of Copper. Credit to MegaBearsFan for their Copper buff mod, which I took the Forge component from. (text)

3. Spaceship Factory unlocked at Rocketry instead of Robotics (4 techs earlier).


Wonders Changes (excluding GPP Changes):
1. Alhambra provides a free Forge instead of a free Castle to the city it is built in, ONLY IF prerequisites for building a Forge have already been fulfilled (i.e. only if you could have built a Forge the normal way, as opposed to getting a free building which ignores prerequisites, e.g Hanging Garden’s free Garden in the unmodded game, which does not require fresh water). Non-functional change: changed description of Drill I promotion to indicate that it is only awarded to valid units rather than all non-air units. (text)

2. Angkor Wat now gives +1 Culture for every worked tile adjacent to a river and +2 Culture for every worked lake tile (including Oases) in all your cities with access to fresh water. Culture and gold cost reduction of acquiring new tiles in all cities increased from 25% to 33%. City must be built next to a river or lake. As seen from the screenshot, it does not give culture to Lake Victoria as that is a bug with Lake Victoria itself, which doesn't count as a lake. (text)

3. CN Tower now unlocked at Electronics instead of Telecommunications (14 techs earlier) and gives a Broadcast Tower to the city it is built in instead of all cities. (text)

4. Colossus production cost increased from 125 to 250 on standard speed.

5. Cristo Redentor now reduces Social Policy costs by 20% instead of 10%. (text)

6. Great Firewall now provides a free Airport, ONLY IF prerequisites for building an Airport have already been fulfilled, enemy spy effectiveness reduced by 99.9% in all cities instead of 99.9% only in the city it is built in and 25% in other cities, levels up all your existing spies by 1 level. (text)

7. Great Library no longer gives a free Library to the city it is built in, now gives +1 Science to each city for every 4 Citizens in that city. Production cost increased from 185 to 250 on standard speed, unlocked at Philosophy instead of Writing. (text)

8. Great Lighthouse no longer gives +1 Sight and +1 Movement to naval units, now gives +15% Production to naval units in the city it is built in, unlocked at Engineering instead of Optics (5 techs later), production cost increased from 185 to 250 in standard speed. (text)

9. Great Wall gives units the promotion for +15% combat strength in friendly territory, no longer causes all enemy units in your territory to require +1 Movement Point to move, now unlocked at Construction instead of Engineering (2 techs earlier). (text)

10. Hanging Gardens no longer gives free Gardens to the city it is built in, 14% of Food is carried over after a new Citizen is born in all cities. (text)

11. Himeji Castle now gives +25% defensive building effectiveness, gives Shock I Promotion to all newly-trained units able to receive it in the city it is built in, and no longer gives units the promotion for +15% combat strength in friendly territory. (text)

12. Kremlin now gives +15% Production to all military units in all cities and an additional +15% Production to armor units in the city it is built in, instead of +50% Production only to Armor units and only to the city it is built in. (text)

13. Louvre now provides a free Seaport to the city it is built in ONLY IF prerequisites for building a Seaport have already been fulfilled. (text) (yeah this one is the most distant from its real-life counterpart, but I wanted a Wonder which gives a free Seaport, and this also links Louvre with Exploration tree)

14. Pentagon is now unlocked at Ballistics instead of Combined Arms (2 techs earlier), provides a free Military Base to the city it is built in, gives +15% Production towards air units and helicopter units to the city it is built in. (text)

15. Prora now has +1 Culture, no longer gives flat +2 Happiness, no coastal requirement. (text)

16. Red Fort now no longer has +25% defensive building effectiveness, +15% Production towards gunpowder units in the city it is built in, provides a free Arsenal to the city it is built in, unlocked at Rifling instead of Metallurgy (7 techs later), 750 Production instead of 625 on standard speed. (text)

17. Statue of Liberty no longer makes Unemployed Citizens yield +1 Production.

18. State of Zeus gives units +25% Combat Strength when attacking cities, up from +15%, and +15% Production to siege units in the city it is built in. (text)

19. Temple of Artemis now gives +8% Food output in all cities, down from +10%. (text)

20. Terracotta Army now provides a free Barracks to the city it is built in. Units created now get XP (e.g. from Barracks) and Promotions (e.g. Alhambra’s Drill I). Major credit goes to LeeS/lshipp, whose Terracotta Army Fix mod provided the Lua code for this. (text)

GPP Changes:
The amount of GPP (apart from Wonders without any GPP) is based on the Wonder’s Era. Ancient/Classical: 1, Medieval/Renaissance: 2, Industrial/Modern: 3, Atomic/Information: 4. The following table shows World Wonders which have their GPP Type changed. There are exceptions but in general, Scientist Wonders help Science and/or Defence, Engineer Wonders help Military and/or Happiness, Merchant Wonders help Gold, Wide empires and/or give Delegates, and Wonders with no GPP help Faith, increase GPP generation and/or store Great Works. How I settled on this is a little arbitrary, but the important thing is each block of 2 Eras have the same number of Wonders for each Great Person.
Scientist Before
Engineer Before
Merchant Before
No GP Before
Scientist Now
1. Great Mosque of Djenne
2. Great Wall
3. Himeji Castle
1. Pentagon
1. Hanging Gardens
Engineer Now
1. Brandenburg Gate
1. Great Lighthouse
1. Alhambra
2. International Space Station
3. Louvre
4. Statue of Zeus
5. Taj Mahal
6. Terracotta Army
Merchant Now
1. Angkor Wat
2. Petra
3. Pyramids
1. Forbidden Palace
2. Great Firewall
No GP Now
1. Stonehenge
1. CN Tower
2. Eiffel Tower
3. Notre Dame

Works with my other mods.
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