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I should also notify that I'll be closing comments section for this module in a day or two (making it just as it is for other modules) - you may leave your feedback inside comment section of the "Update (was) Undone" collection, since it is now considered the main mod page containing most information about it.
As about bandages - they give a half part of organic fiber because you craft 2 at once; I made it work the same with most of the items you craft more than one at the time; with some other items (like flares) I simply made them undeconstructible.
Thankfully we encountered the ammo box thing at the end of our session and i was gonna call it a night then and it should give you ample time to look into it.
Ahh hell me, did I use the wrong parameter once again in exact same mod? That's hilarious.
I'll look at it
*Bandages (Supposedly from what my brother told me) would not give a partial return in organic fabric.
*And ammo boxes did not consider the amount of ammo in them on deconstruction giving you the full yield (Which is useally Steel, Lead, and Titanium) even if they were empty. Resulting in the ability to deconstruct empty boxes and turn them to full for free.
Everything else was pretty much fine so id recommend a recheck on the ammo boxes and a recheck on the bandages as Empty ammo boxes are suppose to only give you aluminum as the amount of the other materials in said should be equivalent to the ammo in the box. And bandages should give one half of a organic fabric since one organic fabric creates 2.
Should be fixed now!
GmbH/Barotrauma/WorkshopMods/lnstalled/2824568682/ltems/Weapons/TurretsAndDepthCharges.png" not found!
No, Basic module doesn't cover crates/other subdivided categories, they are completely standalone.
As for the crates, there's always 1:1 for both variants - the only difference is if they become craftable or not (and it's the common principle for all modules you have to choose one from - one version only edits output and another also adds new features).