Garry's Mod

Garry's Mod

1,330 ratings
ULTRAKILL WEAPONS (BETA) [CHECK DESC]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun, Roleplay
File Size
Posted
Updated
12.937 MB
23 Jun, 2022 @ 2:45am
23 Jun, 2022 @ 7:53pm
3 Change Notes ( view )

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ULTRAKILL WEAPONS (BETA) [CHECK DESC]

In 1 collection by Ren Is Away;
mod mixtape #???
351 items
Description
I'm looking for people to help me maintain this addon. Add me if you're interested.
Due to popular demand and an extreme lack of ULTRAKILL content for Garry's Mod, I've created a weapon pack containing all four "classic" weapons from ULTRAKILL, with five functioning mods.

HOWEVER. they still need some testing, and I'm a bit tired of working on this.
So, I decided I'd upload it here for all to see and play with.

Current Features:
- c_hands support (though you can't see your hands on most of the weapons anyways)
- Ricoshots (Lacking effects.)
- Core Ejects (Charge with RMB. Fire while holding RMB)
- Shotgun Overcharge (Charge with RMB.)
- Revolver Charge Shot (Functions the same as Core Ejects.)
- (Classic) Nailguns with physical projectiles
- Overheat (whatever you call it, press RMB after having accumulated enough heat with the Overheat Nailgun to use it)

Existing Commands:
ultrakill_rc_malicious_charge_gain_interval
The time in seconds between each time the Malicious/Explosive Railcannon regains 1% of its energy. (def. 0.09)

ultrakill_rc_electric_charge_gain_interval
The time in seconds between each time the Electric Railcannon regains 1% of its energy. (def. 0.09)

ultrakill_max_coin_targets
The maximum amount of targets that ricoshotted coins can hit. Setting this to 0 effectively disables coin functionality. Has to be an integer. (Obviously.) (def. 2)

ultrakill_max_coins (UNUSED)
The maximum amount of coins any one Player can have.

To Be Added:
- Correct fire sound effect for the Malicious Railcannon (just uses the Electric RC's fire sound)
- Correct textures for the Malicious Railcannon (seriously, where the hell are they?)
- Alternate Revolver
- Nail Attractor (Attractor Nailgun just fires nails.)
- Switch for classic and recent Nailgun behavior (Limited ammo vs. infinite ammo & magnets/attractors)
- More effects (Tracers, sound effects, etc.)
- Implementation of unused commands
- Worldmodels
- Polish

Please report any bugs you find in the comments. If I'm online, I see and read pretty much every comment, even if I don't respond. I'm willing to take anyone's help in completing this, should they wish to lend it.
Tags: ultrakill, ultrakill weapons, uk, ultra kill

The addon is being continued in another separate addon

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268767515
Popular Discussions View All (5)
27
10 May, 2024 @ 9:11pm
Report Bugs Here
Ren Is Away;
7
6 May, 2024 @ 6:40am
WE WANT WORLDMODELS
PersonofInter
2
2 May, 2024 @ 10:22am
i can't see my hands
Emir
284 Comments
Cherrie_The_Shifter ΘΔ 5 Jul @ 3:58am 
do i need this mod anymore? do i delete it and only have the other one the new one is it the one in required items. does it have all what this one has im kinda confused?
player 2 Jul @ 7:59am 
C R U S H
Sans 18 Jun @ 8:19pm 
THY END IS NOW!
unfuny1337 12 Jun @ 2:16am 
PREPARE THYSELF!
Twelvy 10 Jun @ 7:50am 
JUDGEMENT!
Tuğkan.♥♥♥ 1 Apr @ 1:17pm 
good
oliduckel 28 Mar @ 11:59am 
this a great mod, although could you add something to the rail gun so we can know once its ready again maybe a red or orange color until its ready for fire again. and here is an orange soda :citranium:
juliomm091582 4 Mar @ 12:38pm 
fun fact comments are sometimes *JUDGEMENT*:steamhappy:
Resurr{CZ} 18 Feb @ 8:49am 
*yes, that's it!*, they definitely want these glitches patched because *you can't escape* from them, for now, we will just have to *destroy* npcs using this
TenPeiceChickenNugget 25 Jan @ 10:38am 
two below is right, *prepare thyself* for anymore comments about bugs, as they'll want such glitches to *be gone*