Slipways

Slipways

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Endless Slipways
   
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298.213 KB
24 Jun, 2022 @ 4:24pm
24 Jun, 2022 @ 4:24pm
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Endless Slipways

Description
Tired of that lousy 30% slipway length tech? How about nigh-infinite slipways?


About the easiest mod one could make, and my first.
9 Comments
john.yoss 25 Oct, 2023 @ 2:04am 
This mod seems to disable Laboratories and Forebear ruins, unfortunately.
Lord Nich  [author] 12 Jan, 2023 @ 6:46pm 
@Virkful game.xls has slipway.range listed at 2.82 which i bumped up to 99999999999999. Don't know what its multiplied by to get the final range in game.
Virkful 7 Jan, 2023 @ 10:18pm 
May I know the default value of the slipway length?
krajzeg  [developer] 5 Jul, 2022 @ 11:59pm 
Yeah, slipway range is a key constant during map generation, and it does affect asteroids.
There is a way to do the same thing after map generation, but it would require a bit of Python (basically adding a big modifier to slipway.range once map generation ends and gameplay starts).
Lord Nich  [author] 5 Jul, 2022 @ 11:44pm 
Ok I looked at some of the core-files and a good bit of generation seems tied to slipways range, I'm sure something goes weird in one of the calculations that tells generation to swap that asteroid for another planet.
Lord Nich  [author] 5 Jul, 2022 @ 9:53pm 
@maydayp Strange, I did notice no asteroids in my test game.
maydayp 1 Jul, 2022 @ 3:42pm 
this mod messes with the creation of asteroids/meteors
krajzeg  [developer] 27 Jun, 2022 @ 4:20pm 
And I think you might have found the way to make the simplest functional mod ever - it's one row in a spreadsheet :)
Dragost 26 Jun, 2022 @ 8:13am 
Congrats ! You have made the first mod :O