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Hoho - Infinite Potions
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
571.914 KB
24 Jun, 2022 @ 6:24pm
29 Apr @ 2:52pm
23 Change Notes ( view )

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Hoho - Infinite Potions

Description
1.1.6 - Apr.2025

Infinite Buffs
Works similarly to Luiafk; Buffs automatically apply directly when in inventory. They do not need to be equiped and do not take up any buff slots.
Keybinds are needed for Recall, Return, Teleportation, Peace, and War.
For Peace and War, the highest level of modifier will be used; The candle and potion modifiers will be additive, while the ultimate modifier is fixed.
Suggested use with AlchemistNPC, Fargo's Souls, and Recipe Browser


It will usually take 30 of an item to create the infinite potion buff item, rarer items and furniture buffs (Like campfire) will usually take 5 to craft, and even rarer items (Ammo Box, Bast Statue, etc.) take 2.
Most items with multiple crafting versions will require the default version until I finish a good portion of the mod and then figure out how to use recipe groups.
(use basic woodeen campfire, etc.)
Some materials (prime example is bast statue) will most likely require crate fishing.

WARNING:
Calamity Mod has some speed changes due to its base movement speed buff from 15 mps -> 23 mps.
Swiftness potions were nerfed in Calamity to give a 15% speed bonus instead of 25%.
Well Fed speed bonuses decreased from:
20% -> 5%
30% -> 7.5%
40% -> 10%
for Well Fed, Plenty Satisfied, and Exquisitely Stuffed, respectively.
There exists a toggle in the config to change the buff effects from this mod to reflect the nerfs in Calamity.

WIP:
For the most part, the actual content of the mod is finalized.
I will do my best to upkeep Hoho, but I'm fairly busy now, and don't play Terraria very much anymore. Please let me know on the workshop page if something isn't working, or if stat/balance changes are made (in vanilla).
I might eventually add a more intuitive and accessible effect toggle menu when I figure out how to use UI elements and if you guys ask for it. For now it will be in the Mod Configuration Settings.

Infinitybott and Hoho are very cool.
Thanks for coming!
This Mod is open source.
Originally posted by tModLoader infinitybott:
Developed By LemurMemur/Saki Mizushima
58 Comments
Hydra 18 hours ago 
could we also get a toggle for the Honey visual effect
Gurglemax 8 Jun @ 6:21am 
Could you make it so the potion buffs work in the piggy bank?
Saki  [author] 29 Apr @ 2:55pm 
Alright I've added a toggle in the config to adjust Swiftness and Well Fed speed buffs to Calamity standards. It seemed like a pretty simple addition, but if there's anything wrong please let me know.
Saki  [author] 29 Apr @ 2:09pm 
I can add a toggle for that. I'll try to get it out within a couple days.
Yellow Diamond 29 Apr @ 12:15am 
how can i change speed to Calamity standarts?
longbowman 24 Mar @ 2:27am 
The drowning stops after turning off Gills Effect in HoHo mod config
longbowman 24 Mar @ 2:25am 
Not sure why but the character starts drowning when holding 'All Buffs' in the inventory and then eventually dies of loss of breath. It even shows the breath indicator bubbles bar reducing to zero before drowning.
Everything is very cool, but the question is, is there any way to disable the effects you don't need? It's not convenient to constantly change gravity or be invisible.
Random_someone 5 Feb @ 6:47am 
How do you make the exquisitely stuffed buff?
c0ve 18 Dec, 2024 @ 7:32pm 
dollar store soul of eternity.
I love this mod a ton and am currently halfway through my second playthrough using it.
some tweaks should still be made, like how some effects that should really have a bind toggle don't have one listed I.E. feather fall and gravity, although I could just hold "S" or unbind my "W" between the two.

maybe go as far to make it so that any effect can be bound to any key(?)
or maybe add a UI that shows the available effects so that the player can just toggle them manually through a menu.

specifically the honey buff since it's extremely potent on it's own. I think you should add a speed penalty while the effect is active, as if the player was still trudging through honey to obtain it (which could be disabled in the config of course)