Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hey, although I'm not sure because there have been a lot of patches since the last time I opened the game, but I don't think that anything has changed enough to break the submarine, unless it's bugs.
Well, okay, I upgraded the oxygen generator to 600>800, added a couple of additional invisible vents to the brig.
Hope this helps.
Oh, nice.
Yep, it turns out I forgot to add additional invisible vents so that more people could be in the brig without boosting the oxygen generator. But your method is simpler and doesn't require constant restarts for tests, I will update.
Probably after all, my attempts to use a weak oxygen generator as a weakness of the sub simply don't work, it's just a broken inconvenience hehe
Two, next to each fabricator.