Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Parma-Class SAR Cutter (Modified Pilum-Class from Xenome)
   
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3.656 MB
28.6.2022 klo 8.02
11.5.2023 klo 9.21
4 muutosilmoitusta ( näytä )

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Parma-Class SAR Cutter (Modified Pilum-Class from Xenome)

Kuvaus
This is an equipment refit for SAR operations, built into Xenome's Pilum-Class Border Frigate:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2537446045

Please check it out. I have had hours of fun flying the Pilum, and now my own version of it. Go give Xenome some love :D

This was uploaded with Xenome's permission, you may NOT repost this creation, or the original Pilum-Class without their consent! Thank you :)

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My edit of the Pilum-Class is still a WIP!!

I am new to Stormworks, so I took the chance to learn about vehicle creation by dissecting Xenome's airship. I have taken a little bit of a break from Stormworks atm, so I uploaded what I have now. There's a lot of clutter that I hope to clean up, and change up how a lot of stuff is placed.

But for now, the ship flies and does her job well. So enjoy!

Any suggestions or comments, please share. I added a lot of these additions with group play in mind, however I have never tested it with others. I do not know if the ship will cause extreme lag or not due to the increased amount of physics items hanging off the ship. Reports of multiplayer stability are welcome.

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Features:

- Added equipment and dials for Helm operator
- Radar (must have Lower Fin deployed and no higher than 15 Meters from sealevel), Sonar (must be submerged in water), cameras, and map table.
- 4 Large Winches for towing vehicles or cargo, controllable from Portside turret.
- 3 Mag-all Anchors
- Port and Starboard fire hose hookups for firefighting hooked up to a 3000L seawater tank.
- Airlift harnesses for transferring personnel on or offboard
- Lower Deck bow room- removed turret and replaced with passenger cabin for transport.
- Aft corridor: ordnance replaced with some basic SAR supplies and gear

Known Issues:

- The "Fill Seawater" contraption for the fire fighting water tank doesn't really work correctly. The MC I designed is a bit janky, and the winch doesn't always fill the water. I believe it's a head lift issue? Worst case scenario you will have to respawn the ship at the Workshop to refill the water tank. I intend to get that done as soon as I return to Stormworks!

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UPDATE 11 MAY, 2023:
Uploaded V2 Parma Class SAR Cutter- Fixed the Fill Seawater feature by adding a Pressure Release button! You can now fill your firefighting water tank up any time, anywhere! As long as the pressure in the fill system is good!

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Things I intend to clean up and fix:

- Reduce helm clutter by replacing most buttons and indicators with Instrument Panels
- Find a better use for the top turret
- Re-organize the equipment room aft
- Have a small med-bay with a couple medical beds up inside the balloon
- Potentially move the Sonar to the Lower Fin
- Potentially add water cannons, but still not sure about that.
- Various aesthetic improvements to fit more in-line with the original Pilum

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Community-made Microcontrollers used:

Active Ping Sonar V1.1 from Amiga87:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816850764

Updated RADAR Controller from McLaren2009: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2676096904

NJ Weather System from MrNJersey:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1989931376

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6 kommenttia
Evie Mae  [tekijä] 1.8.2023 klo 17.35 
The ship is best flown in custom game mode without engine overheating turned on. That is a base model issue, one I am not smart enough to figure out!
sonnik.roman 1.8.2023 klo 9.35 
Engine overheats. Which throttle i need to take, so engine dont overheat?
Evie Mae  [tekijä] 3.7.2023 klo 7.50 
should be A and D by default, if you mean yaw control.
Surface Air Missile 3.7.2023 klo 6.01 
how to turn left and right
Evie Mae  [tekijä] 15.5.2023 klo 17.33 
No worries at all! Thanks Xenome, I'm glad you approve of my butchering of the original ship. I seriously love this dang thing! I spent most of my time in Stormworks so far playing around with the Pilum :D Probably will be slowly updating this rig as I can, would love to see it be a final product. I had a few ideas to mess with for firefighting but the vehicle editor burned me out some.
I'll be getting back to it eventually.

anyway, thanks for dropping by! Real relieved you approve :D
Xenome 14.5.2023 klo 16.40 
actually surprised i didn't comment on this when i first saw it, but good job! i like the utilities you've added and the ship, and the new control station looks fantastic.