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if (guy.prefab == "sandspike_short" or guy.prefab == "sandspike_med" or guy.prefab == "sandspike_tall" or guy.prefab == "sandblock") and FindEntity(guy, 30, find_lion) then
so that when the claw spawns, the character only taps the claws, and when the animation starts (destruction of the raft), he can only attack him with an ice staff
it was made