Portal 2

Portal 2

55 ratings
Light Xing
   
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Light Xing

Description
It's a keyboard pounding, mouse smashing, monitor tossing, fuster cluck of a light bridge map.... you will die several times then pull your hair out... you will kick your dog and your cat, then your spouse ;( enjoy!

The previous statements are a mild exageration. This chamber is easy/ medium difficulty with a few brain teasers
19 Comments
Dark Rozen 12 Jul, 2024 @ 2:15pm 
fun map, but one of the angles was a bit funny.
SpielSatzFail 26 Aug, 2021 @ 4:44pm 
Great portal management with satisfying moves :-)
Decent chamber design and nice logic, well done!
canticle 15 Oct, 2019 @ 7:44pm 
Boy did I waste a lot of time in a mistaken belief of where the second elevator was supposed to take you--my belief was fixed when I finally activated and saw what it actually did:steamfacepalm:...I assumed and paid the consequences. I really liked the fling back onto the light bridge when you first make it over to the exit side . This puzzle had a lot of good elements and was satisfying to solve (in the end):steamhappy:
bullfrog 8 Apr, 2018 @ 12:51am 
Excellent logic puzzle and great design; I really enjoyed working my way through that; big thumbs up. Looks like you’re not map making anymore, which is a shame.
lfairban 2 Nov, 2016 @ 9:49am 
Great map. Clever logic.
jandlml 9 May, 2016 @ 9:20pm 
another really nice map. i would love to play some more of your maps if possible.
dire.fcs 23 Nov, 2015 @ 9:30pm 
I was wondering a little how to access to 2nd room, then it bacame clear how to finish; nice laayout and nice map.
The Sojourner 2 Feb, 2015 @ 12:33am 
The tricky part for me was figuring out how to escape from that first room. After that everything flowed like clockwork. Nice job :p2cube:
wildgoosespeeder 29 Jan, 2015 @ 9:10pm 
My antline guide will shed some light when to use antlines, symbols, or nothing.
Cobbs  [author] 29 Jan, 2015 @ 8:46pm 
Thanks for playing Speeder. I hear you on the use of symbols. I try to keep symbols and antlines to a minimum to keep a cleaner looking map. I'd prefer to use nothing at all and let players figure it out as they go by trial and error, although some might say that is too confusing devoid of any visual cues. I think I had it in the back of my mind that the "antlines vs symbols" discussion fell into the category of personal opinion. I may have to reconsider that thought.