RimWorld

RimWorld

141 ratings
Combat drones 2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4
File Size
Posted
Updated
516.702 KB
1 Jul, 2022 @ 10:50am
24 Oct, 2022 @ 12:10pm
3 Change Notes ( view )

Subscribe to download
Combat drones 2

Description
This is a somewhat early version of the mod


It should function without any major issues, but content-wise it might be a bit barren (by itself it only adds 1 drone while only adding 3 more with VWE active).

I’ll be adding more stuff later, once I’m sure the balancing is right because surprise, surprise, sticking two extra independently-firing guns onto a colonist may or may not be a bit trickly to balance correctly.



Content


Similarly to the previous combat drones mod this adds combat drones which pretty much function like mobile turrets that are glued to a pawn. The difference is that instead of being attached to the pawn 24/7 the implants give an ability to “summon” a pair of drones that last (usually) 3 hours and then require a day to recharge.

Imagine Vanilla Apparel Expanded — Accessories’ Mini-turret Pack, it works pretty much the same way...except these come in the form of an ability that comes from an implant, instead of being a piece of apparel.



Balancing

I’m open to suggestions, so this is all subject to change, but this is currently how it all works:

  • A single pawn can have one combat drone pack installed.
  • After the implant is installed the host gains access to a “combat drone support” ability (they need to be drafted for the button to appear)
  • When activated the drones will function like a pair of fully independent normal-quality versions of the weapon they are based on.
  • The drones will last for 3 hours, after that they’ll require a cooldown period of one day before being usable again.




“Supported” mods (that cause additional drones to be added when they’re active)

Vanilla: (not a mod, I know)
  • Adds a charge rifle combat drone

Vanilla weapons expanded:
  • Adds a charge shotgun combat drone
  • Adds a charge sniper rifle combat drone
  • Adds a charge minigun combat drone

More will be coming later
Planned additions:
  • Crypto weapons from VFE - Vikings
  • Plasma weapons from VFE - Insectoids
  • Laser weapons from VWE – Lasers
  • Coilgun weapons from VWE – Coilguns (if they end up working)
  • Psychic weapons from HALO: Rimworld Psychic Pulse Armory (Continued)
I’m open to suggestions when it comes to adding support for other mods or ideas for original drones. The only requirement is that the weapon should be unique enough (have a unique firing mode, effect on hit etc).
Note: adding new drones might take longer than it did in CD1 as I’m actually putting effort into their sprites this time.



Differences between this and Combat Drones 1

  1. The drones are now an ability with a limited duration and a cooldown instead of being active 24/7
  2. The drones based on existing weapons keep their original stats instead of having their cooldown doubled.
  3. The crafting and installation cost needed to fully equip a pawn with drones should end up being somewhat lower and less time-consuming
  4. The drones have received a graphical change to better fit the theme of their weapon counterparts.



Compatability

CE- I have not made any effort to make this mod compatible with CE, but if they make it compatible on their end, I’ll make sure to update this information (once I get notified about it).
70 Comments
Ye ye ya 4 Nov, 2024 @ 10:34pm 
I loved this mod
Dreamer 10 Jul, 2024 @ 12:54pm 
@MrKociak it's a shame, it was a very cool mod
MrKociak  [author] 10 Jul, 2024 @ 10:12am 
@Dreamer sorry for the VERY late reply, but basically the mod's kinda dead
Someday I'll remake it, probably once I'm done with my massive project
Dreamer 3 Jul, 2024 @ 5:16am 
1.5?
salt9/9 16 May, 2024 @ 5:26pm 
I am thirsting for an update on this mod!
hunters01 13 May, 2024 @ 3:41pm 
i wished this would come back
Lekoda 7 Apr, 2024 @ 11:32am 
The guns are vanishing upon shooting
Rassmond 30 Sep, 2023 @ 9:11am 
like the idea, but drones just despawns on shoot attempt((
HappyTrigg 11 Aug, 2023 @ 5:28am 
i liked the old version when you could see them on the pawn all the time. Made them look intimidating. would be cool if you could just toggle them rather than only have them out a limited time, as they would be used for battles anyway it unlikely they wont be available unless you get double raided so might aswell be upto players choice to have them one
Jonesy Fox 19 Jul, 2023 @ 9:37pm 
Can these be used with a shield belt or the ranged shield belt from the VE:W?