Stellaris

Stellaris

Not enough ratings
PHI - Better Civics
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
296.920 KB
3 Jul, 2022 @ 5:44am
1 Change Note ( view )

Subscribe to download
PHI - Better Civics

In 1 collection by MarioMinaccia
PHI - Balancing
8 items
Description
Rebalancing of civics and governments

Civic
Vanilla Effects
PHI Rebalanced Effects
Corvee Systems
Pop Growth from Immigration: +15%
Pop Resettlement Cost: -100% AND Pop Housing Usage: -15%
Imperial Cult
Edict Funds: +100
Edict Funds: +300
Beacon of Liberty
Monthly Unity +15% AND Empire Size from Pop: -15%
Monthly Unity +25% AND Empire Size from Pop: -15%
Exhalted priesthood
Priests produce +1 unity
Unity Production from Priests: +50%
Philosopher King
Leader Max Level: +2
Leader Max Level: +2 AND Leader Experience Gain: +100%
Meritocracy
Leader Max Level: +1 AND Specialists Output: +10%
Leader Max Level: +1 AND Specialists Output: +7.5%
Citizen Service
Naval Capacity: +15% AND Soldiers produce +2 unity
Naval Capacity: +25% AND Soldiers produce +2 unity AND Ships Upkeep: -10%
Feudal Realm
Leaders Cost: -50%
Leaders Cost: -50% AND Empire Size from Pop: -25%
Police State
Planet Stability: +5 AND Telepaths/Enforcers produce +1 unity
Planet Stability: +10 AND Telepaths/Enforcers produce +1 unity
Idealistic Foundation
Happiness: +10%
Happiness: +10% AND Pop Factions produce +20 unity
Environmentalist
Pop Consumer Goods Upkeep: -20%
Pop Consumer Goods Upkeep: -20% AND Jobs Upkeep: -20%
Slaver Guilds
Slaves production: +10% AND Slave Proportion: 35%
Slaves production: +25% AND Slave Proportion: 40%
Distinguished Admiralty
Ships Fire Rate: +10% AND Admiral Skill Level +1 AND Fleet Command Limit +10
Ships Fire Rate: +20% AND Admiral Skill Level +1 AND Fleet Command Limit +50
Free Haven
Pop Growth from Immigration: +15% AND Immigration Pull: +50%
Empire Size from Pop: -50%
Cut-throat Politics
Edicts Upkeep: -20% AND Intel Decryption +1
Edicts Upkeep: -20% AND Intel Decryption +1 AND Monthly Influence +1
Agrarian Idyll
Various Effects...
Various Effects... AND Farmers produce +1 unity, +1 food
Shadow Council
Election Cost: -75% AND Rulers Production: +10% AND Intel Decryption +1
Election Cost: -100% AND Rulers Production: +50% AND Intel Decryption +1
Mining Guilds
Miners produce +1 minerals
Miners produce +2 minerals
Parliamentary System
Pop Faction Production: +40%
Pop Faction Production: +100% AND Pop Ethics Shift: +50%
Efficient Bureaucracy
Bureaucrats Upkeep: -20%
Bureaucrats Upkeep: -50%
Nationalistic Zeal
War Exhaustion: -20% AND Claim Influence Cost: -15%
War Exhaustion: -35% AND Claim Influence Cost: -35% AND Naval Capacity: +5%
Functional Architecture
Structures Cost: -15% AND Planet Max Buildings: +1
Structures Cost: -15% AND Planet Max Buildings: +2 AND Structures Upkeep: -10% AND Building Speed: +25%
Aristocratic Elite
Governor Skill Levels: +1
Governor Skill Levels: +1 AND Rulers Production: +50% AND Rulers Political Power: +100%
Shared Burden
Planet Stability: +5 AND Pop Demotion Time: -45%
Planet Stability: +10 AND Pop Demotion Time: -45%
Barbaric Despoilers
Various Effects...
Various Effects... AND Ships Cost: -10%
Byzantine Bureaucracy
Administrators produce +1 unity
Administrators produce +4 unity
Merchant Guilds
Various Effects...
Various Effects... AND Trade Value: +10%
Reanimated Armies
Various Effects...
Various Effects... AND Armies Cost: -50%
Diplomatic Corps
Envoys +2 AND Diplomatic Weight: +10%
Envoys +4 AND Diplomatic Weight from Pop: +100%
Catalytic Processing
Various Effects...
Various Effects... AND Alloys Production: +15%
Pompous Purists
Trust Growth: +30% AND Envoys +2
Trust Growth: +30% AND Envoys +4 AND Intel Encryption +5

Corporate Empires' Civics:
Civic
Vanilla Effects
PHI Rebalanced Effects
Franchising
Empire Size from Branch Offices: -25%
Empire Size from Branch Offices: -25% AND Research Station Output: +50%
Media Conglomerate
War Exhaustion: -5% AND Happiness: +5%
War Exhaustion: -25% AND Happiness: +10% AND Pop Faction Influence: +1
Naval Contractors
Naval Capacity: +15%
Naval Capacity: +25%
Free Traders
Trade Value: +10% AND Branch Office Value: +10%
Trade Value: +20% AND Branch Office Value: +20%
Private Prospectors
Empire Size from Systems: -33%
Empire Size from Systems: -33% AND Empire Size from Colonies: -33%
Ruthless Competition
Leader Skill Level: +1 AND Leader Experience Gain: +10% AND Decryption: +1
Leader Skill Level: +1 AND Leader Experience Gain: +100% AND Decryption: +1
Criminal Heritage
Spy Network Gain: +20% AND Decryption: +1
Spy Network Gain: +100% AND Decryption: +1
Private Military Companies
Army Experience: +100 AND Army Damage: +20% AND Army Upkeep: -20%
Army Experience: +1000 AND Army Damage: +50% AND Army Upkeep: -50%
Indentured Assets
Slave Production: +10% AND Slave Pops: 35%
Slave Production: +20% AND Slave Pops: 40%
Brand Loyalty
Monthly Unity: +15% AND Edict Funds: +25
Monthly Unity: +15% AND Edict Funds: +25 AND Pop Faction Unity: +20
PR Specialists
Envoys: +2 AND Diplo Weight: +10%
Envoys: +4 AND Diplo Weight from Economy: +100%
Catalytic Processing
Various Effects...
Various Effects... AND Alloys Production: +15%
1 Comments
LoiteringAround 15 Sep, 2022 @ 8:38am 
Just a heads up: steam page says Imperial Cult gives 300+ for edict funds, but it actually gives 200+