Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Embarkation++
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4 Jul, 2022 @ 8:11am
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Sukritact's Embarkation++

Description
[bsky.app]

Even been stuck on a tiny island with no way to grow? Even been annoyed by not being able to grab that glorious spot next to the Great Barrier Reef because of the nasty coast in the way? Well I have a mod for you!

Now ALL Civilian and Recon units can embark at Sailing. Scouts, Settlers, Great People, you name it! Everyone else will have to wait until Shipbuilding though.

If you like this, be sure to check out my Oceans mod, to make your coastal games even MORE exciting.

Key Features:

  • Allows Civilian and Recon units to Embark at Sailing
Popular Discussions View All (1)
0
25 Mar @ 9:56am
Modifications to this Mod for Compatibility with '6T - Grand Eras'
YoYoDude012
24 Comments
YoYoDude012 25 Mar @ 9:59am 
@Builder, @Kaladin
Hopefully you can see the discussion I created?
I realise this is well over a year after you two were looking for something like this, but I hope this helps.
3D Master 19 Sep, 2024 @ 9:36am 
Noticed I forget; if you can get onto a water tile that has galley, you don't need to do anything new for "ferrying" just allow the formation link option, and voila; you can just imagine that this is the unit boarding the galley, rather than embarking and being in a formation.
3D Master 19 Sep, 2024 @ 9:30am 
There is something missing for the non-civilian units though: use Galley/Quadrienne as a ferry/bridge. This was done in reality; the Persian empire literally just tied a bunch of boats together, opened up gangway and crossed from what is now Turkey to Greece.
Marshal 9 Aug, 2024 @ 4:11am 
Doesn't work at all. Maybe because I have another mod that allows for extra movement and vision
Builder 26 Oct, 2023 @ 6:54am 
@Kaladin No, But a workaround is going in the 6T file Data > Unlocks > Unlock units scroll down to sea movement and individually add units there. Although only one unit can be added to each tech/civic or it breaks. And I'm pretty sure theirs no way to add every variant of scout to one tech.
Kaladin 26 Oct, 2023 @ 4:10am 
Anyone had any luck with this and 6T lately? Unfortunately 6T and islands becomes basically unplayable without this mod at slower speeds
Iskellion 29 Aug, 2023 @ 7:48pm 
Thanks, setting my beady eyes on something nice just across the water is no longer a sad violin moment.
Builder 19 Jul, 2023 @ 12:39pm 
Anyone know how to make this compatible with 6T? I've tried changing the file to switch sailing with 6T_FISHING is pretty much every combination, I've also tried putting the file into the 6T file (including integrating the modinfo), But it seems to just refuse to work for whatever reason.
Nizou 3 Mar, 2023 @ 7:15pm 
@James III, Big Kahuna With both mods activated, the game runs well, but 6T overwrites the changes brought by Embarkation++ so it isn't really compatible
James III, Vampire Killer 2K1 20 Oct, 2022 @ 5:48pm 
Is this compatible with 6T?