Arma 3
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Dynamic Recon Ops ACE - North Takistan
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.620 MB
4 Jul, 2022 @ 5:29pm
7 Jan @ 8:05pm
13 Change Notes ( view )

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Dynamic Recon Ops ACE - North Takistan

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed issue with properly detecting "destroy" task objective completion.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
7 Comments
chazbotic  [author] 25 Aug, 2023 @ 7:18pm 
@李维君德伦 / dmoney.net
this is caused by incompatible ACE settings or mission parameters. if you are using ACE medical, ensure that "revive" is disabled. if you are using ACE fatigue, ensure "stamina" is enabled. you can also reset these options to default from the information tab's reset options button on the DRO main menu.
李维君德伦 / dmoney.net 25 Aug, 2023 @ 5:58pm 
Bug? When I spawn in, I can't move at all.
chazbotic  [author] 8 May, 2023 @ 7:24pm 
@SpaceGhost
that shouldn't be necessary as there should always be a respawn point at the point of insertion, unless you just want something closer.
76561197991153325 8 May, 2023 @ 3:47pm 
When we play, I've just started using teleporter points placed as zeus. It handles the issue well enough for us.
76561197991153325 8 May, 2023 @ 3:44pm 
Ah, gotcha. Maybe just a halo drop based on a calculation of the center of the remaining objectives? Or, if possible, a calculation of 100m away(or more) from team lead, in any direction as long as there is terrain and does not put you less than 200m from an objective or enemy?

Or use something like the spawn rally point in Antistasi mod/mission? Basically works like a Battlefield 4 recon radio beacon if you're familiar.
chazbotic  [author] 8 May, 2023 @ 3:21pm 
@SpaceGhost
The spawn on team function tries to take the average position of living team members and create a moving spawn location at 200 meters from that position, facing it. If this has a weird value (some maps have negative coordinates, some addons that mess with spawning positions like GAIA, et c) it'll put you at the map's zero position, which can be in the corner of the map or at some other weird place.

this is especially true near map edges or near water or cliffs. i tried to include a "safety spawn" on the team leader as well as where you insert for the mission (landing zone, FOB, et c).

i really need to just remove this function entirely and replace it with something simpler because it works inconsistently in MP.
76561197991153325 8 May, 2023 @ 5:40am 
The spawn on team option seems to drop you off in the middle of nowhere. We couldn't get it to actually take you to anyone on the team.