NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

209 ratings
Nationless Yards (Formerly: State Yards Surplus)
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File Size
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89.279 MB
6 Jul, 2022 @ 4:49am
23 Jul @ 11:36am
69 Change Notes ( view )

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Nationless Yards (Formerly: State Yards Surplus)

Description
State Yards Surplus is a private enterprise that has been distributing export military hardware for decades. Lately the company has taken a keen interest in the hotbed that is the Alliance Civil War. Their local facilities have rapidly expanded and their spokespeople have apparently been talking of offering entire warships in lend-lease style agreements.

Not much is known about their internal structure, the nature of their supplier, or why either would take such an interest over this conflict, but given the economic climate preceding the civil war, few doubt that one or both sides will soon be taking up these offers in earnest.

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Adds the State Yards Surplus faction and all the hardware they peddle, more to come.
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Thanks to AGM-115Kite (P) Pilot for all their help and all of the custom scripting they did to help realize my impractical dreams.

Thanks to Tartiflette for his invaluable modding guide, without which I'd have never gotten this mod working.

Thanks to MesoTroniK for his custom sounds to adequately top off this whole endeavor: https://soundcloud.com/mesotronik
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=Known Issues=

None that have made any noise recently...
164 Comments
Shit lizard 5 Feb @ 4:52am 
Mods not showing up in my modlist?
Thourq 27 Jan @ 1:41am 
@Ishkibibble

The weird hitch angle you're talking about is present even in vanilla for dual purpose rounds, at least for me even before I started playing with mods. But yeah I've encountered the same issue as you where the M3-65 ALC would fire on my own ship's hull because of it.

@Gwyvern

There's an odd bug with the Compact Plasma Driver. It's listed max range is 6km but my ship only fires once it's within 4.2km. No other issues with any of the other Plasma Drivers. Is it using it's own FCR range instead of the ship's FCR? Since it's the only Plasma Driver with it's own FCR. I haven't tested using a Bullseye since I've mostly used either the Parallax Radar or the Epaullette's FCR module for targetting, all of which have a max range of 9km at least.
Justicier10-7 17 Jan @ 11:00pm 
Also Gwyvern, thank you for keeping this ship pack alive, I've always loved these designs!
Justicier10-7 17 Jan @ 10:59pm 
Not sure if anyone else is noticing this as well, but I am hearing a noticeable "click" or "popping" sound with some of the custom engine sounds used in this pack. It sounds like when the sound loops, there is a disparity of the waveform at start and end... resulting in the popping sound every loop cycle.
Ishkibibble 16 Jan @ 12:59pm 
My issue relates to the M3-65 ALC cannons firing PSC shells, specifically on the Mako battlecruiser. I'm new to the faction and feeling out builds, so I equipped all of the angled side mounts with the ALC cannons, hoping to shred out internals. I noticed during testing that there is a weird hitch angle that occurs right before the round impacts the enemy, where it often curves something like 45 degrees into the target, causing shrapnel explosions to emerge at unexpected angles.

The specific problem I've had is that when these cannons are firing at an enemy the ship is facing directly (so all cannons can fire), the shells will use this angle property to suddenly curve inward and strike my own hull, meaning my mako is mostly shooting itself.

I'm not sure if there's some way to enable them traveling a certain distance before arming, or if the answer is just "only shoot those at more oblique angles", but I wanted to at least make sure you knew.
Ishkibibble 16 Jan @ 12:59pm 
I had an issue I wanted to post, but before I get into that, I wanted to thank you for an awesome mod! I often feel more vertical oriented ships are under represented in scifi, and I really feel you absolutely knocked it out of the park here with your design language and "feel" of the ships. Thanks for the quick update, and the continued maintenance!
ToxicMosquito 15 Jan @ 12:06pm 
I much appreciate you keeping it running, and I'm sure many others do as well. It's always a shame when good mods get abandoned, so it's nice to know that this will continue to be maintained
Snooppug716 14 Jan @ 2:13pm 
lmao what did bro say
Gwyvern  [author] 14 Jan @ 2:02pm 
I have no plans for this mod other than keeping it running but if someone pays me to make them I will, eventually.
Destroyer288 14 Jan @ 1:02pm 
Are there plans to add aircraft and carriers? Sorry if you get this question a lot, just really enjoying the new carrier mechanics and this is my favorite faction, even among other mods