XCOM 2
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Gunslinger Class - LWOTC
   
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7 Jul, 2022 @ 11:36pm
9 Nov, 2024 @ 5:38pm
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Gunslinger Class - LWOTC

In 1 collection by Captain Pet Rock
Pet Rocks Class Mods
48 items
Description
Squaddie:
Fan The Hammer: Fire 3 Shots at a target. Requires 2 Actions. 2 Turn Cooldown
Pistol Expertise: Grants 1/1/2/2/3 Damage and Armour Piercing to pistols based of equipped pistol tier. Negates long range pistol penalites. Grants Quick Draw when equipped with a Pistol, Grants Cramped Engagement when equipped with an Auto Pistol
Holotarget: Holotarget a target increasing allies aim against them
Rapid Targeting: Holotarget an enemy as a free action with a 4 turn cooldown. Makes holotarget non-turn ending

LCPL:
Shooting Sharp: +15 Aim and +2 armour piercing against units in cover
Predator: +15 Aim and +10 crit against flanked enemies
Aim Assist: +15 Aim and +15 Crit against holotargeted enemies

CPL:
Combat Fitness: Grants a bunch of stats
Battlefield Awareness: After killing an enemy become untouchable. 4 Turn Cooldown
Holo Disorient: Holotarget abilities will disorient the primary target

SGT:
Hammer Time: Fan The Hammer grants a non-movement action
Lightning Hands: Fire your pistol as a free action 4 tuin cooldown
Sheriff: You will take reactionary pistol shots at targets that you have holotargeted after an ally attacks them if they survive

SSGT:
Ammo Conservation: Until start of your next turn refund any ammo used. 4 turn cooldown
Fan Fire: Fire your pistol at a target 3 Times.
Multitargeting: Holotarget all enemies in an area. 3 Turn Cooldown

TSGT:
Magnum: Grants +1 damage and +10 aim to pistols
Double Time: Grants a movement only action. 3 turn cooldown
Vital Point Targeting: You and allies deal bonus damage to targets that you have holotargeted.

GSGT:
Anatomy: +15 Crit chance and +2 Armour piercing
Implacable: Grants a movement only action after killing a target once per turn.
Faceoff: Fire a pistol shot at every visible enemy

MSGT:
Lethal: +2 Damage and +1 Crit to primary weapon
Liquidator: Pistol kills refund the action used.
Run And Gun: Grants a non-movement action. 4 Turn Cooldown
26 Comments
123nick 26 Apr @ 11:24am 
Fan the hammer doesnt seem to visualize correctly, even with vanilla weapons its just a single shot instead of 3 shots like with Fan Fire.
JonesyBoi 25 Jan @ 6:10am 
Disregard my last, I found an issue between this mod and Ammo and Vest Slots [WOTC]. removed and fixed :).
JonesyBoi 25 Jan @ 4:54am 
Hi. I can't swap my gunslinger to a new pistol on any slot other than his holotargeter slot. I have only got True Primary Seconaries [Beta] on, the old true primaries is disabled. Any hand would be appreciated.
xf100t 10 Dec, 2024 @ 9:42pm 
FYI, in the quickdraw tree, the gunslinger perk does not work. It looks like it's looking for a weapon with infinite ammunition, so if you have a weapon with an ammo count (which a primary pistol does), you will never be able to use it.
Tuco 6 Feb, 2024 @ 7:35am 
My mistake, i had both True Primary Secondaries and True Primary Secondaries (BETA) installed. Having eliminated the first mod, everything works perfectly now. Nice class to play
Captain Pet Rock  [author] 5 Feb, 2024 @ 6:32pm 
My Guess would be multiple instances of Primary Secondaries, Make sure you only have True Primary Secondaries [BETA], any mod that says it needs a dependency of primary secondaries can use True Primary Secondaries instead while ignoring the dependency. If this is not the problem then I dont know what it would be, possible mod conflict elsewhere
Tuco 2 Feb, 2024 @ 9:31am 
I have the same problem of Wirbelwind
Wirbelwind 3 Nov, 2023 @ 8:47am 
Hello, thanks for your mod ! I have a bit of a problem, I use all required mods listed here but my Gunslinger is unable to change his default gun when I want to equip another one. There are other weapons in the list but there are all greyed out. Any idea why ?
4rrakis 27 Jun, 2023 @ 10:27pm 
If you already use LWotC you can ignore the requirements of Shadow Ops, the only exception is the Highlander which you already should have in your mod list.
Silamon 27 Jun, 2023 @ 7:20pm 
It seems that shadow ops mod doesn't add new classes but replaces the longwar ones instead. Hmmm...

Do I still need the longwar 2 classes and weapons mods that are listed as requirements for the shadow ops? Considering long war of the chosen should add them?